Tremendous Evil Megacorp has this week launched its ‘Steadiness of Energy’ replace for Teenage Mutant Ninja Turtles: Splintered Destiny.
It is a large replace including boss updates, management enhancements, bug fixes and way more. The group additionally has way more deliberate for 2025. Here is the complete rundown through the official Steam web page:
Steadiness of Energy Replace:
“This Neighborhood Replace brings boss and energy balancing tweaks to make fights extra enjoyable and honest, together with key bug fixes and development enhancements to maintain your runs feeling rewarding. Our aim is to make TMNT: Splintered Destiny the most effective model it may be.”
Boss Updates
We now have rebalanced the assorted bosses to higher replicate the place they seem within the marketing campaign. Karai was a bit extra ruthless than her grandfather Shredder, so each have been adjusted to be simpler and more difficult, respectively. Leatherhead additionally obtained changes to his Amphibian Ambush encounter while Gigi from our Junkyard Jam DLC has obtained a slight adjustment to make her a bit of extra honest.
Karai
- Improved warning on the primary Sprint, including 0.3s to it
- Beforehand it was 0.4s, now 0.7s
- Lowered her interval of invulnerability after performing her Rage assault
- That is the one she makes use of after her rage bar is full (spherical kunai explosion the place she yells)
- Beforehand, she was invulnerable for the complete length of the animation
- Now she turns into weak proper after the kunai come out, offering an awesome alternative to counter assault
Tremendous Shadow (Onerous Mode)
- Shadow Flames must be barely simpler to dodge;
- Lowered Motion Pace by 20%
- Lowered Rotation Pace
- Fireplace Bomb radius decreased to be barely decrease than Mystic Karai’s model fairly than of barely larger
- Provides now spawn individually, first at 75% after which 50% of Karai’s HP
Mystic Karai (Flame variant)
- Decreased dimension of Mystic Karai’s Flames by ~30%
Leatherhead (Punk Frog model)
Reviewed all Punk Frog spawns with a view to:
- Keep away from exaggerated overlapping
- Cut back their whole numbers (it’s best to count on to see 50% much less Punk Frogs general)
Gigi
- Gigi’s chop and 360 spin assault now has a much bigger windup
- That is to make it extra reactable to gamers, proper now it is too quick
- Enhance was +0.55s (from 0.45s to 1.0s)
Shredder
Reviewed all provides, which now comply with the next logic
Initially of battle, Shredder will get assist from primary Footclan enemies for the primary ~20 seconds
- No elites, simply Sword, Shuriken and Spear Foot Troopers
As soon as he transitions to the second part, totally different Foot Troopers will spawn relying on which Elemental variant Shredder transitions to
- Astral summons a mixture of Flame and Shadow Ninjas
- Fireplace summons all Flame Ninjas
- Ninja summons a mixture of Shuriken Ninjas
- Water summons Spear Ninjas
- Utrom summons Swordbrakers
- Ooze summons all Shadow Ninjas
Shredder’s Leap throughout Section 3 has additionally been modified
Now as a substitute of at all times leaping twice, he’ll do a primary leap after which 1 out of 4 attainable comply with up choices
- One other Leap (because it was beforehand)
- Shadow Fracture (shadow flames on the bottom)
- Shadow Pursuit (will get on the bottom and strikes whereas intangible)
- Shadow Kick (flying kick)
Dragon and Dreamer Coin Financial system Enhancements
Throughout the board, now we have considerably diminished the price of Dragon and Dreamer coin upgrades. We really feel that the general prices had been a lot too excessive, they usually have been modified to higher replicate the development expertise all through the marketing campaign.
You will notice a discount of prices in low to mid rank upgrades, and a fairly main discount to prices to most of the excessive rank upgrades. As well as, now we have additionally adjusted the place and quantity of particular currencies (Shredder’s Claw, Gauntlet Cash, and many others) required at totally different improve ranks.
Dragon Coin Upgrades
Coaching
Well being
- Vital lower in price per rank
Sprint Cost
- A slight enhance to early Sprint Cost improve prices
- Vital discount in the price of the ultimate price of the final Sprint cost upgrades.
Splinter’s Revive
- A slight enhance to early Splinter’s Revive improve prices,
- Vital discount in the price of the ultimate price of the final Sprint cost upgrades.
Swiftness
- A lower in general price to improve Swiftness.
Savor The Taste
- Lower in price per rank.
Slice of Life
- A slight lower in % likelihood to drop pizza gained per rank.
- Lower in price per rank.
Astral Rejuvenation
- A lower in general price to improve.
Approach
Assault Harm
- Vital lower in price per rank.
Essential Probability
- Very slight enhance in general price to improve. Essential strike may be very highly effective!
Targeted Forces
- Elevated elemental harm achieve per rank.
- Lowered general price at greater ranks.
Particular Harm
- Lower in price per rank.
Instrument Harm
- Lower in price per rank at excessive ranks.
Mechanical Genius
- Lower in price per rank.
Stronger Stuff
- Slight lower in price per rank.
Enduring Impact
- Lower in price per rank.
Specialty
Quick Assaults
- Lower in price per rank.
- Additional lower in excessive rank prices.
Multi-Hit
- Lower in price per rank.
- Additional lower in excessive rank prices.
Quick Skills
- Lower in price per rank.
- Additional lower in excessive rank prices.
Hammertime
- Lower in price per rank.
- Additional lower in excessive rank prices.
Pizza Entrée
- Lower in price per rank.
- Additional lower in excessive rank prices.
Dependable Allies
- Vital lower in price per rank in any respect ranks.
Essential Harm
- Vital lower in price per rank.
Confidence
- Lower in price per rank.
- Vital lower in excessive rank prices.
Inspirations
Leonardo’s Inspiration 1
- Lower in price per rank.
Raphael’s Inspiration 1
- Lower in price per rank.
Michelangelo’s Inspiration 1
- Lower in price per rank.
Donatello’s Inspiration 1
- Lower in price per rank.
Casey’s Inspiration 1
- Lower in price per rank.
Leonardo’s Inspiration 2
- Lower in price per rank.
Raphael’s Inspiration 2
- Lower in price per rank.
- Vital lower in excessive rank prices.
Michelangelo’s Inspiration 2
- Lower in price per rank.
- Vital lower in excessive rank prices.
Donatello’s Inspiration 2
- Vital lower in price per rank.
Casey’s Inspiration 2
- Lower in price per rank.
Dreamer Coin Upgrades
Luck
Perchance
- Lower in price in any respect ranks.
Do Over
- Lower in price at greater ranks.
Polish
- Lower in price in any respect ranks.
Double Bother
- Lower in price in any respect ranks.
Fortunate Spoils
- Lower in price in any respect ranks.
Double Double
- Lower in price in any respect ranks.
Financial system
Working Begin
- Slight lower in price at greater ranks.
Scrappy Bosses
- Vital lower in price greater ranks.
Scavenger
- Vital lower in price in any respect ranks.
Pantheon’s Blessing
- Slight lower in price in any respect ranks.
Scrap King
- Lower in price in any respect ranks.
Recycling
- Lower in price in any respect ranks.
Unique
Mouse Scrap
- Lower in price in any respect ranks.
Fortune Favours The Daring
- Vital lower in price in any respect ranks.
Arcade Fixer
- Lower in price in any respect ranks.
Busted Coin Slot
Dojo
- Vital lower in price in any respect ranks.
Artifact Improve Prices
We felt that Artifact improve prices had been additionally prohibitively costly, resulting in gamers usually specializing in upgrading one or two Artifacts. We need to encourage extra construct experimentation by making upgrading further Artifacts a extra achievable aim. As well as, among the meta forex necessities (Shredder’s Claw, Gauntlet Coin, and many others) have been adjusted within the prices.
Artifacts with 5 further ranges have had prices diminished as follows
- Stage 2: Was 250 diminished to 150
- Stage 3: Was 400 diminished to 200
- Stage 4: Was 700 diminished to 300
- Stage 5: Was 1000 diminished to 400
- Stage 6: Was 1500 diminished to 600
Artifacts with 2 further ranges have had prices diminished as follows
- Stage 2: Was 500 diminished to 300
- Stage 3: Was 1000 diminished to 600
*Word, Artifacts are unlocked at stage 1 through gameplay
Powers and Instruments
We’re conscious of the facility of builds equivalent to Essential Strike, Shurikens and Ooze, and as a substitute of specializing in nerfs, now we have determined to regulate all the opposite energy timber to carry out higher! We wish gamers to really feel like they’ve extra freedom in pursuing construct choices which might be completely radical, fairly than really feel like they should play the identical few builds to deal with the toughest content material.
In flip, this may also make the expertise of the numerous runs you make a lot smoother, as there’s a a lot better likelihood of placing a profitable construct collectively. We hope gamers can uncover new and thrilling construct combos to check out!
Instruments
We wish among the weaker instrument choices to really feel extra viable, so we’re making plenty of enhancements right here.
Utrom Shurikens
- Now releases 4 shuriken, up from 2.
- Mounted an issue with a delay situation between the releases of Shuriken.
Lightning Rod
- Lightning Rod will now behave extra persistently, and strike extra targets, making it extra highly effective.
- Resolved a problem that was inflicting Lightning Rod to repeatedly strike targets, even when they’re lifeless.
- Improved charged strikes to six/8/10, up from 3/4/5
Ooze Shuriken
- Now releases 4 shuriken, up from 2.
- Mounted an issue with a delay situation between the releases of Shuriken.
Smoke Bomb
- We now have adjusted Smoke Bomb to enhance the sensation of management while you teleport, improved its harm, and as a substitute of a Dodge set off, now we have granted it a Dodge Probability buff. Ninja Vanish!
- Teleport distance diminished by 40%
- Harm elevated to 50/60/70 from 30/50/70.
- Eliminated Dodge Results set off.
- Added a 15/25/35% likelihood to Dodge for five seconds upon utilizing Smoke Bomb.
Meteor Storm
- Meteor is an undeniably highly effective instrument, and whereas we wish it to stay that means, we’re adjusting its harm and its fee of releasing meteors. Meteors will drop slowly sufficient to now not overlap one another, and may really feel a giant weightier. We additionally fastened a problem with timing that brought on one much less meteor to drop every time you used the instrument.
- Meteor’s harm has been adjusted to twenty/40/60 from 40/60/80.
- Meteor Storm now releases meteors much less continuously, as much as 1.0s from each 0.5s.
- Variety of meteors adjusted to six/8/10 from 9/12/15
Fireball
- We have improved Fireball to launch 4 fireballs, up from three, and its harm has been adjusted. As well as, it now impacts a bigger space, making it each extra constant and extra powerfull.
- Fireball now releases 4 projectiles in any respect ranks, up from 3.
- Fireball impression has been doubled.
- Harm of every fireball adjusted to 30/50/70 from 40/70/100 to replicate having an extra fireballl.
Water Sweep
- Water Sweep ought to now really feel extra in keeping with a hard and fast vary in any respect ranks. It now offers extra harm, and stuns enemies as a substitute of knocking them again. All of those adjustments make Water Sweep extra highly effective.
- Harm has been elevated to 80/100/120 from 60/80/120.
- Radius set to 4m in any respect ranks.
- Now stuns for 1.0s as a substitute of knocks again.
Utrom
The Utrom tree has a novel mechanic, the cost bar, that we felt was not fairly dwelling as much as its potential. So, we’ve made main enhancements to it! As well as, we’ve made lightning strike talents extra constant and frequent throughout the board. We expect you’ll be in for a surprising good time.
Lighting Strike
- Lightning strike now offers extra harm at early ranks.
- Harm elevated to twenty/25/30 from 10/20/30.
Lightning Sprint
- We wish Sprint builds to be barely extra viable, so we have elevated the variety of targets hit whereas additionally growing its harm at decrease ranks. Lightning Sprint now additionally targets a bigger space.
- Variety of targets hit is now 3/4/5.
- Harm elevated to twenty/25/30.
- Targets a bigger space.
Fast Examine
- We now have adjusted Fast Examine’s cost fee, to account for the facility adjustments now we have offered to Utrom throughout the board.
- Cost fee adjusted to 50/100/150% from 75/125/200%
Surprising
- We now have elevated the bottom cost of the Utrom cost bar. Limitless Energy!
- Elevated cost fee by 20%
Electrifying
- We now have adjusted the scaling on Electrify to be extra highly effective at decrease ranks.
- Harm adjusted to 10/15/20 from 7/15/22
Chain Lightning
- Chain Lightning can now goal a a lot bigger space, making it extra constant and extra highly effective. We now have adjusted the scaling to be barely higher at decrease ranks.
- Radius set elevated by 60%.
- Harm scaling set to 10/15/20 from 7/15/21
Stormy Climate
- We now have improved Stormy Climate’s consistency by growing its vary and adjusting the scaling of injury.
- Radius elevated by 20%
- Harm scaling set to 10/15/20 from 7/14/21.
Techno-Natural Interface
- We’re evenly adjusting motion velocity to be a bit extra in management. Artful turtles will nonetheless go quick!
- Motion velocity granted is ready to fifteen% in any respect ranks.
Biomechanical Pace
- We needed to grant the next window of alternative to make use of the advantage of Biomechanical Pace
- Length elevated to three/4/5s
Aftershock
- We’re additionally making Aftershock extra in keeping with the next vary.
- Radius elevated by 60%
Ooze
Our goopiest energy tree can be one among our strongest. We now have left it largely unchanged. Slime on!
Shelf Life
- We wish Shelf Life to really feel prefer it leaves an enduring impression while you select it, so we’re growing how lengthy the bonuses final.
- Improved variety of rooms Shelf Life is lively to 4/5/6
Flame
Flame tree is in a extremely good place, however we needed to see if we might make an Inferno construct a bit extra viable.
Flame Strike
- Flame Strike will deal barely extra harm.
- Harm elevated to 25/35/45 from 20/30/40.
Inferno
- We need to make Inferno extra threatening, so we’re making it deal extra harm by letting it deal harm extra continuously.
- Inferno offers its harm extra continuously, up from each 0.5s to each 0.3s
Blazing Inferno
- A rise to Blazing Inferno’s length together with the advance to Inferno will make this hearth DoT extra threatening.
- Blazing Inferno now will increase the length of Inferno to three/4/5 seconds from 2/3/4 seconds.
Water
In a earlier replace, we added a completely new construct different with Nonetheless Waters (and pals). We nonetheless assume Water can have extra potential to create new builds, so we’re enhancing most of the powers throughout the board. Dive into these adjustments!
Torrential Strike
- We’re pushing up Multi-Strike in a couple of methods, together with how a lot is offered by Torrential Strike.
- Torrential Strike now will increase Multi-Hit likelihood by 8/10/12% up from 5/7/10%.
Water Sprint
- Water Sprint will really feel extra in keeping with the next vary, and now we have additionally elevated its harm. Let’s go, Sprint builds!
- Water Sprint vary elevated by 60% in any respect ranks.
- Harm has been elevated to 45/60/75 from 35/45/60.
Water Skills
- Water Skills may very well be a bit of extra highly effective, so we’re enhancing its harm.
- Water Skills now offers 55/70/85 harm, from 45/60/75.
Splash Harm
- Cleave harm builds will be actually enjoyable, so we wish Splash Harm to really feel extra viable.
- Harm to close by enemies elevated to 40/55/70% of water harm, from 30/45/60%.
When it Rains
- We now have improved the harm offered by When It Rains, which is able to additional be improved by different adjustments to Multi-Hit.
- Harm elevated to 30/45/60, from 24/38/52
Frost
- Frost ought to really feel extra like you’re overwhelming your enemies with relentless chilly. We now have considerably elevated its gradual, and now the gradual additionally lasts longer.
- Frost now slows enemies additional by 50/60/70 from 20/35/50.
- Length elevated to 2.5s.
Ninja
Ninja is one among our higher performing energy timber, so it stays largely unchanged.
Prolonged Assault
- Prolonged Assault felt too highly effective with no funding within the Ninja energy tree. We have added three necessities earlier than it will likely be unlocked. (Any Shuriken potential/instrument, Both Ricochet or Chakram, Both Fast Toes or First Strike to unlock it.)
First Strike
- We needed to make First Strike a part of extra Ninja builds. There at the moment are no necessities to unlock First Strike, and First Strike will assist with unlocking quite a few Ninja Powers.
Artwork of Darkness
- We’re making Artwork of Darkness present a bit of bit extra elemental energy.
- Harm scaling elevated to fifteen/20/25 from 10/15/20.
Astral Mild
In a future patch, we’re thrilled to say that we’re going to be offering large overhauls to the Astral Mild energy tree. Till then, we’re making plenty of adjustments to enhance this energy tree to carry you over; there’s mild on the finish of THIS tunnel.
Dawn
- We now have improved Dawn’s scaling Harm Discount on Blinding Mild, to be a extra highly effective defensive instrument when you spend money on it.
- Harm discount per rank now set to 4/6/8%, modified from flat 5% per rank.
Shimmering Defend
- We wish Mild Shell to really feel extra constant and supply extra protection, so we’re enhancing the length of Mild Shell granted by Shimmering Defend.
- Mild shell length elevated to 1.5/2.5/3.5s from 1.2/1.8/2.3s
Radiant Warrior
- Identical as Shimmering Defend above, we wish Mild Shell to really feel extra constant and supply extra protection, so we’re enhancing the length of Mild Shell granted by Radiant Warrior as nicely.
- Mild shell length elevated to 1.5/2.5/3.5s from 1.2/1.8/2.3s
Ancestral Guardian
- We have modified Ancestral Guardian to as a substitute present a major increase to Elemental Harm. We hope the adjustments offered to Mild Shell’s length elsewhere make this a constant energy for utilizing in elemental builds.
- Eliminated Mild Shell at the beginning of fight.
- Now grants 20/30/40% elevated Elemental harm whereas Mild Shell is lively, as a substitute of offering Mild Shell for a length at the beginning of a room.
Illumination
- Illumination might use a bit of extra shine, so we have elevated the Mild Harm from mirrored projectiles.
- Harm elevated to 45/60/75% of your Max Well being, from 30/45/60%.
Revved Up
- We have improved Revved Up’s dodge likelihood offered on targets affected by Blinding Mild. Mixed with the adjustments to Dawn, it will make Blinding Mild a robust defensive possibility.
- Dodge likelihood elevated to twenty/25/30%, from 10/15/20%
Astral Darkish
Reward of the Dragon
- We needed to offer this energy a bit extra worth. We additionally fastened the interplay with Dragon’s Claw to permit it to work.
- Elevated Dragon Cash granted to 120.
- The Cash earned now accurately work with Dragon’s Claw.
Darkish Star
- We have improved the harm offered by Darkish Star. As well as, now we have added a heal for each consumed Splinter’s Revive, making the tradeoff of shedding your Revives a extra significant alternative.
- Now grants 20% base harm, and +40% harm per rank.
- Added a 15% heal per Splinter’s Revive consumed.
Dragon’s Claw
- Dragon’s Claw grants extra harm while you obtain Dragon Cash.
- Harm elevated to fifteen/20/25%, from 10/15/20%.
Legendary Powers
Finisher (Astral Darkish/Ninja)
- Finisher had a really area of interest requirement with a view to defeat enemies, so we determined to take away it to make it extra viable for extra builds. Consequently, we have adjusted the edge at which it’ll immediately defeat an enemy to compensate for its elevated usefulness.
- Finisher now not requires Guard Break to immediately defeat enemies.
- Immediate defeat threshold is now 15%.
Slippery (Ninja/Ooze)
- Adrenaline has been modified to be a stronger assault energy, whereas adjusting how a lot mobility it gives.
- Eliminated Sprint cooldown bonus.
- Decreased movespeed to twenty%.
- Elevated cooldown discount to 100% for Particular and Instruments.
Shatter (Frost/Utrom)
- Now requires a minimum of 1 Utrom Energy as was meant
Management Updates
We now have up to date the way in which focusing on is dealt with throughout all management schemes to take directionality into consideration. The obvious impression is that for gamers utilizing a mouse, the cursor placement is now the place you’ll assault. For gamers utilizing a controller, the joystick course will impression your assault goal.
We now have added a brand new setting within the Choices menu for gamers to fine-tune how they wish to play. The “Purpose Help” settings are as follows:
Low
- Most exact.
- Assault precisely the place the participant intends (mouse cursor place or their final inputted motion course).
Medium
- Have a look at the place the participant intends to assault, then SNAP to legitimate targets.
- Default behaviour for controllers and mouse and keyboard inputs.
Excessive
- Outdated conduct. At all times snap to legitimate targets inside vary, even when it means spinning the participant round 180 levels.
- Default behaviour for contact display screen inputs.
Minor Updates & Bug Fixes
Base Recreation
- Artifacts that assure the following energy kind now accurately operate when equipping them mid-run
- Mounted Gauntlet Medallions not being granted from first Sewers mini boss.
- “Dependable Allies” Dragon Improve now offers a better likelihood of elite ally spawns the extra it’s upgraded, making the “Tremendous Help” achievement extra inside your management to acquire.
- Ally MOUSERs and Tremendous Troopers now have an ally pores and skin and footprint to assist differentiate them from enemy MOUSERs and Tremendous Troopers.
- Darkest Soul and Perfection Achievements at the moment are granted accurately once more. We’re sorry when you had points with these achievements just lately.
Casey Jones & the Junkyard Jam DLC
- Victories in opposition to Gigi will now replace accurately within the Stats display screen.
- Casey’s Inspiration 2 Essential Hit likelihood will now execute correctly based mostly on the listed % within the improve description.
- “Defeat the Junkinator” achievement is now out there for Apple gamers.
- Classic Blowtorch artifact will now accurately stun targets hit concurrently.