2025 is ready to be an enormous yr for Diablo 4, Blizzard’s close to two-year-old motion role-playing recreation, and that’s regardless of the delay to its second growth from this yr into 2026. It’s set to launch Season 8 later in April, with Season 9 at the moment due out in the summertime, and Season 10 later within the yr. Every will enhance the sport in key methods, addressing fan suggestions and including long-requested options. After which, wanting into 2026, Blizzard will launch Diablo 4’s second growth, following on from final yr’s Vessel of Hatred, add a brand new rating system, and, lastly, leaderboards.
Immediately, for the primary time ever, Blizzard has printed a Diablo 4 roadmap of content material, offering followers with the type of long-term perception into what to anticipate from the sport they’ve by no means had earlier than. There are even teases for upcoming IP collaborations thrown in there for good measure.
So why is Blizzard doing this now, and what, precisely, are the juicy particulars on Diablo 4’s upcoming updates? IGN sat down with recreation director Brent Gibson to quiz him on all that and extra in an unique interview to coincide with the roadmap, beneath.

IGN: This [roadmap] is new for Blizzard’s Diablo staff, proper? So there’s obtained to be a motive why you are doing it now for the primary time. What are the components which have gone into you making that call?
Brent Gibson: We have by no means actually been within the place to ship on a roadmap with the sport up till now, proper? So after we launched the bottom recreation, we have been getting an inflow of suggestions from the neighborhood on what we must be going after. And so we have been on this very reactionary, like, let’s keep on high of the massive rising points which are popping out with the sport. And we needed to be able by this yr to have the ability to be extra proactive and be in a spot the place we will predict out to a yr on a few of our ambitions and what we need to go after, and have the ability to do it confidently, realizing the varieties of issues we needed to decide to.
And so the worth of a roadmap is us getting on the market saying, ‘hey, look, these are the issues that we need to go after. We hear you.’ We actually need to ensure that we’re going after the issues that actually matter through the seasons, and create consistency and high quality in these releases. And so for the primary time, we’re truly in a spot the place we will see out into that future.
IGN: After I consider Diablo traditionally, it is not as a reside service recreation. It was extra, you paid for the sport and also you had the expansions, and the expansions have been an enormous deal, virtually like mini-releases. However for Diablo 4 it does really feel totally different. It appears like extra of a reside service. So I ponder if that creates extra of a situation for a roadmap to be acceptable for Diablo 4 versus the earlier video games?
Brent Gibson: It does. There is a motive why they’re known as roadmaps, as a result of it actually is a highway resulting in what we need to do in 2026 with the growth. Quite a lot of the strengthening of our core from season to season are issues that we’re constructing upon, to taking these larger swings within the growth itself. And so it is necessary to us that there’s that connectivity. That it’s all understanding so as and in a plan. And so regardless that it is not all the time very clear about what that plan is, we’re hoping that the roadmap is one thing that exhibits gamers these steps that we’re taking, in order that after we get to the purpose of saying the growth, all these items come collectively.
IGN: Do you’re feeling just like the viewers now on the subject of reside service video games is hungrier than ever for fixed content material and fixed transparency? Needing to know what’s coming at any given second, and wanting a relentless launch of updates? I have been watching the Marvel Rivals staff and it is simply unbelievable with the tempo of their updates. They usually’ve simply mentioned a brand new hero each month. Is that this simply the best way issues need to be now for those who’re working a profitable life service? Is it extra brutal than ever?
Brent Gibson: I undoubtedly really feel like avid gamers are extra hungry than they’ve ever been. And even for those who delivered on their urge for food at present, that urge for food will shift tomorrow. And so that you simply need to be in a extremely great spot to adapt to that state of affairs. As a result of a whole lot of instances too, what’s necessary this month goes to be fully totally different three months from now. The precedence of issues can shift very, in a short time primarily based on one other recreation launch or the state of your personal recreation. Or perhaps we have found one thing actually cool and we wish to have the ability to get it in there to vary the method.
And so it’s undoubtedly a brand new manner of growing. It’s undoubtedly excessive interplay with the neighborhood. The fascinating factor about Diablo is that now we have a whole lot of totally different neighborhood varieties, proper? We now have our informal gamers, now we have our hardcore gamers. All of them fall into subdivisions of varieties of gamers within that. And so what we glance to do is season upon season, take a look at the issues which are necessary to a few of these teams and go after them with focus.
Once you check out one thing like what we’re doing in Season 8, we all know now we have a ton of boss lair suggestions and so we’re including within the high quality of life enhancements for these gamers the place that could be a huge focus of their gameplay sort, or we would shift to nightmare dungeons after we’re in Season 9. And so it is a chance for us to deal with totally different teams at totally different instances, resulting in an growth the place we will be addressing everyone abruptly with one thing huge.
IGN: And that is a very nice lead into my subsequent thought on this, which is you are attempting to do all of it with Diablo 4. It isn’t simply reside service with seasons as we’re accustomed to reside service video games, however you are additionally constructing huge paid expansions on high of that. I can solely think about the challenges you have to face attempting to do every thing with Diablo 4 to maintain it fascinating and everybody engaged. I do know the unique plan was for an growth yearly, however that is clearly not taking place. Is that one of many byproducts of getting to do all of these items all on the similar time, and likewise attempting to do an growth as effectively, when most video games do not have to consider doing each of these issues?
Brent Gibson: Yeah, we have realized so much about what it means to do each on the similar time. I really feel like we have achieved job at attempting to not be beholden to the plan. And so if we wanted the additional time for the growth primarily based on every thing we realized on Vessel of Hatred, we’re taking the time to concentrate on the growth in a accountable manner. We do not need to push it out 10 years. That is loopy. However the changes you’ve got seen are due to key learnings and the suggestions that we’re seeing. And a number of the technique you are seeing with what we’re doing with seasons is to carry consistency and management in a single space in order that we will get slightly extra aggressive in one other space. And so the roadmap is a extremely good instance of that the place you possibly can see that consistency, whereas additionally shifting our focus from exercise sort to exercise sort to refresh issues for various fashion of gamers which have suggestions for the sport.
IGN: So let’s let’s dig into the roadmap slightly bit. ‘Dungeon escalation’ — what are we getting there?
Brent Gibson: So you may discover with the roadmap as we make our manner out additional into the yr, the phrases are fancy they usually have some that means they usually have intent. You could possibly see in that season that the phrase ‘dungeon,’ we will be specializing in dungeons right here, proper? You bought new nightmare dungeon actions which are on this combine as effectively. We all know that nightmare dungeons, or dungeons typically is the bread and butter of Diablo, is taking part in that procedural content material. And primarily based on a whole lot of suggestions, selection and problem is a type of issues that could be a main ask for bringing nightmare dungeons again into the highlight.
And so regardless that I am not going to share the small print that far out, you possibly can see that the spirit of our intent goes to deal with that a part of our recreation. The concept there for that season is about problem and selection and that is the objective that the staff has, they usually’re in growth of that proper now.
IGN: A part of the sentiment among the many core neighborhood is that Diablo 4 is not arduous sufficient. Is that season about addressing a few of that suggestions?
Brent Gibson: Yeah, and it is not unique to that season. We met as a staff on the very starting of the yr and bringing problem again into the highlight is one thing that we’re specializing in over the course of all of the seasons. And the way does an announcement like that apply from exercise to exercise in our recreation?
You are seeing with Season 8, we’re bringing a whole lot of problem again into the boss lairs, and attempting to be sure that problem is one thing that we’re maintaining a tally of, whereas additionally not dropping sight of accessibility. As a result of this can be a recreation the place we obtained lots of people are available in simply to blast and loosen up. And so we do not need it to be an expertise that’s arduous on the sacrifice of enjoyable. However we all know that areas in our recreation that we will sort out that in a manner that will likely be good for the casuals and nice for the blasters, and we must be in a great place.
IGN: It have to be a extremely tough balancing act.
Brent Gibson: Yeah. If we did that to the sport as an entire, it will not service our objective. This is likely one of the the explanation why our problem system has such a large band in it, all the best way from straightforward to the later stage in Torment. The objective is not to only say we’re dialing every thing up. That’s not the case. It’s to try the development of a personality and take a look at these spots the place we will create an extra spike that’s appreciated by the viewers that simply wants that one final little push, proper? And in order that’s the best way that we have been taking a look at it, is extra of like, how does the complete curve play throughout our broader viewers, and never sacrificing one viewers for the opposite.
IGN: Console keyboard and mouse assist additionally caught my eye. How come it took so lengthy?
Brent Gibson: I am unable to reply on why it took this lengthy from a deep degree. But it surely’s one of many issues that the gamers have been asking for fairly a bit, and now that we’re beginning to get into the groove with the continuing growth of the sport, we’re in a spot the place we will begin addressing points like that and convey one thing new to the desk.
My son was tremendous glad as a result of he is transformed to a keyboard and mouse man however he loves his console. And so, being able the place we will create extra entry to all several types of gamers is essential to us. Accessibility is large for us. We put a ton of consideration on it. We do not need the {hardware} to be the barrier. So we implement something we will to create that high quality of life, and I believe that is going to be a fairly large one in that season.
IGN: I do know that is most likely not one thing you possibly can discuss deeply about, however individuals get excited by new IP collabs, and there is two of them in there. Folks would possibly consider foolish stuff, begin speaking about Microsoft stuff, Activision stuff and all kinds. Is there something you possibly can say about what individuals can anticipate, or perhaps the way you method them and what’s proper and what is not proper for Diablo 4?
Brent Gibson: When you concentrate on Diablo, it’s one among the darkish fantasy IPs, proper? And as builders, we’re additionally followers of a number of different IPs which are that energy fantasy of being in that darkish gothic universe. So you possibly can think about that there is a fairly heavy affect that’s even past Diablo itself in that regard.
On the coronary heart of the sport we’re role-playing by these darkish fantasies. And so I believe one thing you possibly can anticipate is us reaching out to different IPs that match very well within our universe, and we will do some actually cool beauty stuff and make it actually thrilling. But it surely’s not something that’s truly going to betray the model, proper? We discuss so much about, ‘hey, when’s the French Fries sword coming?’ We’re avoiding the French Fries sword in any respect prices.
And so we actually chosen the collaborations we’re taking a look at very rigorously. Despite the fact that I do not need to expose what we’re doing developing, it’s a type of issues the place it is prefer it, it should be enjoyable, it should be tremendous cool, it’s completely Diablo. And so as soon as it goes reside, hopefully you may log in and test it out.
IGN: I play a whole lot of Name of Responsibility and COD has this factor the place the mil-sim followers are like, ‘I hate that there are lizards and dragons and fairies and unicorns taking pictures me.’ Within the context of every thing that is occurred with Activision Blizzard within the final couple of years, some followers are frightened that is going to occur to Diablo. However from the sounds of issues it is not going to finish up like that.
Brent Gibson: No. That’s completely counter to our objective. And so after we’re taking a look at this stuff, we take a extremely arduous take a look at ensuring that the issues that we’re bringing to the desk, our followers are additionally followers of. So there’s by no means a second the place you are like, ‘wait, actually? That is in there?’ And so we’re holding the road on that. I say holding the road, however we’re all aligned on it. There isn’t any query that that is the best way that we need to method it. And the one now we have developing in Season 8 is fairly cool and really spot on.
IGN: Is there something in September to December that gamers must be excited for or must be retaining an eye fixed out for?
Brent Gibson: Season 10 is a extremely good instance of us taking a tough take a look at not solely the actions that have to get refreshed as a result of their function has perhaps waned in recognition, but in addition wanting on the issues which are working very well and persevering with to speculate.
Infernal Horde is likely one of the hottest actions in the complete recreation. Folks actually get pleasure from taking part in it. They put tons of hours into it. So we will take the chance to additionally give it slightly bit of affection and put slightly extra participant selection choices on the market so that you can have within the expertise and plus that up.
And so similar to what we did with Helltide very early on the place it is like, yeah it is going effectively, however we’re nonetheless gonna do one thing extra. Not solely are we shoring issues up, however we’re gonna proceed to push a few of our actions ahead. Season upon season, I actually like the concept of us retaining our home so as as we’re making our manner by the 2025 yr.
IGN: So now the juicy stuff. Earlier than we discuss new growth, there is a new rating system and leaderboards in 2026. Lastly! I imply it is subsequent yr, however nonetheless a minimum of it is coming and we all know now. What are you able to inform me in regards to the leaderboards and the brand new rating system?
Brent Gibson: I can discuss it philosophically. I bear in mind having the dialog: ‘we wish to have the ability to say leaderboard after we come out with this roadmap, even when it’s a yr out, proper?’ The necessary factor to us is that gamers know that we’re listening, however we need to be sure that we get it proper. Doing a leaderboard is actually, actually difficult. After we took a primary stab at it with Gauntlet, we realized a whole lot of issues with Gauntlet. We had a whole lot of new energy being injected into growth one, in order that led us to take a breath and see the place we’re at with courses and convey that again into concord. And now that we’re right here, we’re like, ‘OK, what’s the best manner to do that?’
So we’re investing into leaderboards as we transfer ahead. I will not precisely say how. That will likely be revealed as time passes by, however we need to work with the neighborhood on attending to a spot the place we have achieved it proper.
Now, we additionally know that leaderboards converse to the very higher echelon of our gamers, and so we need to additionally introduce one thing that speaks to everyone. And so that is the place we need to have a system that additionally tells you, ‘hey, as you are taking part in, as you are constructing your character, how are you doing? The place do you sit rank smart with the remainder of the world?’ And having the ability to have a really informal, pleasant understanding of am I good or not? Am I doing good or not, proper? And so it was necessary that we ship each components of that equation collectively in order that there’s something for everyone. After which there’s that onerous, aspirational go get it on the very finish as effectively. I’m tremendous excited in regards to the designs that we have been speaking about, and we have been iterating on this for fairly a while, and hopefully within the close to future we will discuss some particulars.
IGN: Thrilling. OK, new growth. Is there something you can say about that, for the followers?
Brent Gibson: I undoubtedly can say that there is a lot coming within the growth. What we did with Vessel of Hatred was incredible and only the start. And as we have realized from that. We really feel like we’re much more on the cash with what we have to do with the second growth. We now have an entire staff devoted to on the point of begin saying stuff over a extremely nice marketing campaign, to let you understand what is going on in on this. We’re listening to it proper now. The staff is rather like, that’s precedence primary. And they also’ve been placing all their coronary heart and power into ensuring that it’s the greatest launch we have had.
Reflecting on what we’re speaking about earlier than, we’re taking that point to regular the core season to season in order that this growth is the most important growth we have delivered but. So, feeling actually nice about it. I am dying to speak extra about it. Cannot presently, however hopefully very quickly we will revisit this chat.
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at [email protected] or confidentially at [email protected].