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Why create one more move puzzle model when 1000's all prepared exist? To reply that I look to Rovio Studios. The muse behind all of it. Let me ask you this – Why did they create a bubble blast sport? That's an oversaturated area of interest sport too. And but, "Dream Blast" is now a case examine of implementing new mechanics to a profitable however overly aggressive area of interest. ie bubble blaster's w/ actual time physics based mostly methods as a substitute of static animations to "pretend" the physics. The consequence? It was an enormous success that added worth to one thing nobody had added worth to in a very long time. Equally to what I've tried to check out in "Shade Stream: Arcade Puzzles". It's a rising pattern so as to add these actual time physics based mostly methods to video games. It seems visually attention-grabbing, and previous to current instances, these methods wouldn't even run on a telephone. Builders needed to get intelligent. It's normally not simple nevertheless it actually captivates audiences if completed appropriately. Should you try the trailer chances are you’ll discover "Shade Stream: Arcade Puzzles" isn’t any peculiar Stream Puzzle. In reality, it's the one innovation I've seen in Stream Puzzles in a few decade. I'm glad to have the ability to say that. Possibly its extra equal to what Rovio did with Bubble Blasters than I initially thought. It’s, in spite of everything, solely certainly one of many video games I used for inspiration. But it's nonetheless price remembering and reflecting on their affect submitted by /u/No_Apartment317 |