HomeMobileWe finally did it. I nearly cried tears of joy. I'm still...

We finally did it. I nearly cried tears of joy. I’m still in shock. Kumome has finally been approved for distribution. Thank you to everyone who has been patient with us. I will try to make this the best game that I can give you.

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We finally did it. I nearly cried tears of joy. I’m still in shock. Kumome has finally been approved for distribution. Thank you to everyone who has been patient with us. I will try to make this the best game that I can give you.

Hey everybody. I'm going to be transient, since at this level lots of you’re in all probability uninterested in seeing my posts haha.

After two months of discussing backwards and forwards with apple, I lastly obtained the ultimate model of my recreation Kumome accepted.

Kumome is a recreation about capturing your opponents earlier than they seize you.

If I will be trustworthy with you, I'm a bit scared. This approval means the sport is definitely launching and I can't conceal behind growth anymore. I'm scared in regards to the critiques, about it not performing properly, however most significantly I'm scared that individuals received't like one thing that’s so near my coronary heart.

Within the strategy of launching this recreation, I ended up launching one other recreation (Kumome for teenagers, basically a kumome gentle, with out multiplayer.)

This model will include: PVP, COOP, 3 participant PVP, 4 Participant PVP, 2v2 , the entire single participant marketing campaign, and the deck builder for the pvp mode.

These include server prices so I'll additionally reply: how will I monetize?

At present there is just one income stream: in app purchases for the only participant marketing campaign. My staff and I agree that having the ability to purchase something that impacts the multiplayer is kinda shitty. The whole single participant is beatable with out in recreation objects ever. I do know this as a result of I’ve completed it myself. Nonetheless the iaps do assist soften the prices of the servers for PVP.

We plan on promoting cosmetics and skins as properly later down the street as properly.

There are no adverts. We performed round with the concept and each from a gameplay expertise and private expertise, adverts won’t be within the recreation. We would embrace a "watch advert to assist devs" or a "watch advert for equal of iap " down the street, however I provide you with my phrase: You’ll by no means have an advert interrupt your recreation expertise until you need it to.

To conclude: I simply wish to say thanks for standing by us and exhibiting assist so many instances. The sport is prepared, and the launch is the ninth. I actually can't emphasize how a lot your assist has meant to us. Many instances by the method, I've thought of pulling the plug on the mission.

However seeing the assist on the posts, the suggestions on the beta, the sort assist from different customers and devs (shoutout to u/touchmint who's steerage made the entire thing potential) I've been in a position to push by. So genuinely, thanks. keep in mind all types phrases you placed on indie devs posts you're serving to out greater than you may think about.

Pictures are of my staff and I through the years, the sport through the years and us prototyping it on a board.

If you happen to’ve made it this far, I’d love for you to enroll in the preorder. We will probably be making an attempt to host tournaments as usually as potential. https://apps.apple.com/us/app/kumome/id6743316470

I’m so proud guys haha. I’ll embrace a roadmap within the feedback.

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