Within the newest episode of the Blockchain Gaming World podcast, editor-in-chief Jon Jordan talks to Pixels CEO Luke Barwikowski concerning the recreation’s forthcoming adoption of the brand new Apptokens normal, which in addition to seeing the launch of the spend/stake-only vPIXEL token, will even herald a brand new staking mannequin, which is able to use the PIXEL token to spice up advertising and marketing for Pixels and its companion video games.
BlockchainGamer.biz: In comparison with a yr in the past once you have been final on the podcast, Pixels has seen a robust drop in every day exercise and token value. What’s it been like working on this atmosphere?
Luke Barwikowski: How I view that is {that a} good market is clearly nice. Everyone needs that however an excellent market can cover errors an organization is making. It doesn’t imply that the corporate is executing completely simply because there’s an excellent market and a few issues are going up and to the suitable. That is really a hazard in web3 as a result of typically issues have been going properly and it’s not due to what you’re doing. It’s due to these exterior forces too and also you’re not likely determining a few of the vital flaws of your online business.
I’m nonetheless of the opinion that nice firms can transfer counter to markets as Pixels did within the bear market final time. Pixels got here from nothing and carried out counter to the market. Now we’re in all probability trending with the market, which implies a few of the flaws of our thesis in its unique model are getting uncovered in sure points too. And that’s not a nasty factor, proper?
As a result of web3 gaming is early and what we should be doing is determining what the problems are that clear up the basic challenge of the right way to make web3 video games work. A number of the stuff we have been doing was directionally right. I nonetheless stand by that. However then we figured we wanted so as to add in new mechanics that repair a few of the basic problems with web3 gaming. So now we have a a lot better image now of the right way to make web3 video games work.
We all know the issues which were working. There are very clearly issues which were working properly for Pixels traditionally and have been an insane aggressive benefit towards web2 video games. You’ll be able to’t deny what Axie Infinity, Pixels and a few of the web3 video games which have turn into extra mainstream have achieved. However on the identical time, there’s nonetheless plenty of work to do to make them sustainable and keep within the recreation for the long term too.
So what components of the sport are you seeking to repair?
Plenty of the work that we’re doing is evaluating what the important thing metric is that strikes the needle for the targets now we have. What’s the objective? We wish to construct a fundamentally-sound ecosystem and we wish to assist the Pixels ecosystem turn into as wholesome as potential. This implies spend is essential on this ecosystem. Internet income for the ecosystem is one thing we’re taking a look at fairly closely. DAU is a secondary metric that may assist however it’s not the first metric.
Plenty of what we’ve been speaking about currently is high quality DAU and constructing out in the direction of web income. It’s humorous as a result of one of many metrics we’ve been identified for has been every day energetic addresses. And it’s humorous as a result of I’ve not been the one selling that metric. We simply had excessive every day energetic addresses. The metric I’ve been making an attempt to speak about for the final yr is this concept of Return on Reward Spend.
The important thing metric we’re taking a look at is Return on Reward Spend. It’s extra of a measure of web income. It’s asking can we use the PIXEL token to develop the ecosystem in an environment friendly manner that may compete towards the normal UA strategies of ad-driven consumer acquisition? So as to do this, we’ve needed to change up our technique loads.
Considered one of our earliest ideas was if now we have excessive every day energetic addresses, we’ll convert a p.c of these into paying customers, just like the free-to-play mannequin. And that also holds true, however the conversion charge was a lot decrease than we have been initially hypothesizing.
How we view consumer exercise within web3 gaming, and web3 basically, is there’s a spectrum of consumer high quality. On the furthest to the left of this spectrum can be the bots. Just a little bit additional proper, it’s the airdrop farmer. It is likely to be an actual consumer. They is likely to be multi-accounting 10 accounts. They’re actual individuals, however their finish objective is max extraction. After which once you go all the best way to the suitable, it’s the best high quality consumer. There are literally web3 lovers who completely love web3. They’re greater than keen to buy property simply because they find it irresistible. They wish to help ecosystems.
Plenty of the questions that we’ve been having are round whether or not there’s some worth from a few of these customers which might be additional to the left? The place do you begin to attract the road on the place they turn into useful to the ecosystem?

This can be a comparable query that plenty of free-to-play video games additionally ask themselves.This isn’t distinctive to web3. However what is exclusive to web3 is that the curve goes additional to the left in terms of the consumer high quality. Web2 video games battle with bots. Have a look at any MMO like Runescape, World of Warcraft, EVE On-line. They spend plenty of time doing bot prevention detection as a result of there’s nonetheless forex farming in these video games.
The fact is, and what we’re beginning to be taught is, you’re by no means going to have the ability to convert a few of these customers into web paying customers. You would possibly get spend. You would possibly be capable to flip a bot or these farmers right into a spender, however they’re by no means going to spend greater than they put in.
There will be different worth these individuals would possibly produce into the ecosystem. I feel the best way we’re beginning to body these customers is we wish to think about each consumer a contributor to the ecosystem. Not each contributor must be spending cash. There’s plenty of contributions that customers could make which helps make the ecosystem a bit stronger and would possibly result in different individuals spending cash.
However our unique thesis of giving out an excessive amount of PIXEL simply to spice up DAUs was not fairly right. High quality DAUs and changing customers into web spenders is about constructing out incentives that result in larger high quality. Customers who will web spend is the vital metric.
Are you able to clarify why you’re utilizing Apptokens and what your first impressions of the protocol was.
I wouldn’t say it was very apparent at first, however it’s apparent now. Should you go and skim Restrict Break’s spec about Apptokens, it’s extraordinarily sophisticated. There’s loads that’s going to be unlocked with these specs in the long term. Our implementation is straightforward.
Plenty of the work that Pixels’ been doing is on the information science facet. I’m very desirous about reward attribution – determining once I give a reward to a consumer, what do they do with it? Are they promoting it? Are they utilizing it in-game? Are they holding onto it? All this stuff actually matter. And the kind of reward that I give out issues too. There’s several types of rewards, doing various things which might be making an attempt to attain totally different targets.
However in terms of making an awesome web3 recreation, I feel there’s three components.
- The sport must be an excellent baseline expertise. It must be enjoyable, gratifying, and other people want to have the ability to play the sport for the love of the sport with none incentives. The incentives are the factor that supercharges the expansion; the layer on high that makes web3 video games aggressive towards web2 video games. However if you happen to don’t have that enjoyable side, none of that is going to work.
- The second half is reward attribution. The stuff we’re doing with knowledge science is a really crucial a part of the stack. Should you don’t do this, you’re going to provide out your entire rewards to bots, your entire rewards to the dumpers. You mainly wish to clear up this downside from the beginning.
- The third half is you wish to create techniques that align the curiosity of the sport and the gamers. ERC721C, the primary royalty enforced NFT assortment, is a superb instance. I’ll dive into Apptokens after, as a result of I feel this makes plenty of sense for individuals.
When a really excessive conviction consumer of an ecosystem buys an NFT and there’s no royalty enforced, there’s this bizarre misalignment between the sport and the consumer. The consumer spends 1000’s of {dollars} on an in-game asset, buying it from one other consumer. However the unique vendor of the NFT, the sport, doesn’t obtain any income if there’s no royalties enforced.
There’s no incentive alignment between a secondary purchaser and the sport. Why ought to the sport care if a consumer spent 1000’s of {dollars} on an NFT in the event that they don’t get something from the transaction? You need individuals to wish to help one another out of the goodness of their hearts however that’s not the way it works.
ERC721C enforces royalties. It may well blacklist exchanges or NFT markets to make sure royalties are enforced. This recreates alignment between the participant and the sport as a result of the sport is receiving income on the secondary sale in order that they’re incentivized to exit and create precise utility in-game for these NFTs.
You’ll be able to give it some thought the identical manner with an ERC20C. What we’re making an attempt to determine is how you should utilize totally different guidelines and totally different mechanics to maintain alignment between participant and the sport.
One attention-grabbing factor is we have been doing plenty of knowledge science with earnings. We have been concentrating on earnings extra in the direction of customers who needed to spend the token. There’s solely so a lot of these customers that we will faucet into although. There was nonetheless a big majority of our consumer base that may earn tokens, promote them instantly, and mainly maintain zero token stability. And that’s attention-grabbing as a result of that’s misalignment between recreation and consumer.
Our finish objective is we wish to to provide out tokens to individuals who wish to use them inside a recreation and who really wish to keep within the ecosystem for the long run. We lacked a capability to do something about that after we gave them the earnings. They’d simply withdraw, promote them, and it hurts the individuals who love the sport and the ecosystem. So what Apptokens can do is we will introduce an idea now the place we will reward the individuals who wish to use the token extra.
A straightforward instance of how we’re going to be implementing Apptokens within the first stage is we’re introducing a brand new companion token to the PIXEL token. It’ll be referred to as vPIXEL and will probably be backed one-to-one with PIXEL. And if you wish to use vPIXEL inside a recreation, it’s the identical factor as utilizing PIXEL. It’s one to 1 with PIXEL.
Nevertheless it’s a spend-and-stake-only token. We’re gonna be giving vPIXEL out to individuals however it received’t be capable to be traded on an trade. You received’t be capable to promote it. It may well’t be wrapped. If individuals wish to flip their vPIXEL into PIXEL, they will both do this in-game and pay a price, which will probably be distributed again to the people who find themselves holding the token or they will use it in-game like they usually would with PIXEL. This combines with one thing we’re doing round staking.
In relation to recreation mechanics, we’re trending in the suitable path. Sensible rewards – we’re trending in the suitable path. However the core token fundamentals are a little bit flawed. The token rewards have been a little bit too liquid, and this created misalignment. There was no cause to carry the token. So what we wish to do is desire people who find themselves extra possible to make use of the token by the tokenomics and the basics of the token.
In the event that they wish to maintain the token or spend the token, they’re not penalized. In the event that they wish to promote it, they pay a price, which is distributed again to the individuals holding the token. Apptokens are mainly the one manner to do that onchain. It additionally made a ton of sense as a result of now we have multiple recreation within the Pixels ecosystem.
And it’s a win-win for gamers who care about spending the token. If the participant needs to liquidate the token and promote it on an trade, then a price is now paid. That goes again to gamers and other people within the ecosystem who’ve long-term conviction. They will use the vPIXEL token in companion video games as properly. It’s a very easy, elegant answer. And it’s actually solely potential with Apptokens if we wish to make it work within the ecosystem.
How rapidly do you assume this turns into an business normal?
I’m so assured that this factor we’re doing the place you will have a spend-only token or the liquid token after which there’s a price to transform, I’m so optimistic that is going to be business normal fairly quickly. That is a kind of issues that simply makes a ton of sense. Why would you not do this?
Are you able to discuss how the PIXELS token is being utilized in different video games?
What we’re doing with our staking system is exclusive and funky. I’m very enthusiastic about it. It’s like a decentralized publishing mannequin.
When it comes to the PIXEL tokenomics, 28 million PIXEL is given out to the ecosystem each month. Most of this goes to Pixels, however the objective of the ecosystem is to extend Return on Reward Spend and construct out a sustainable playerbase. So one of many issues we began to experiment with is what occurs once we give different groups some PIXEL token? Are additionally they capable of construct out sustainable play-to-earn mechanics? Are they capable of generate a greater Return on Reward Spend than the core Pixels recreation ?
So how our staking system will work is once you go to stake PIXEL, you’ll have to decide on a recreation. You would select core Pixels, or Pixel Dungeons or Forgotten Runiverse or a bunch of different video games which might be going be becoming a member of too.
The extra PIXEL is staked to a selected recreation, the extra PIXEL that recreation goes to get to provide out to incentivize their gamers to hitch the ecosystem. Basically, gamers in our ecosystem can have a vote on the place the ecosystem incentives go.
These video games will then be capable to exit and provides rewards to their stakers. These video games can have the choice to provide out no matter rewards they need, however so as to be aggressive, they’ll want to provide out aggressive staking rewards. That may assist them get extra PIXEL to provide out to their customers. So the upper Return on Reward Spend that they’ve, the extra in-game income that they’re producing, and the extra potential they’ll have to provide out extra rewards to their stakers to exit and purchase extra customers.
Principally we’re making a decentralized publishing system that extra video games can be part of.
How curated will that checklist be?
We will probably be curated for the primary levels. We’ll let video games in one-by-one. However we wish to open the floodgates ultimately. Not even that lengthy from now. As a result of the system turns into a lot better when the Return on Reward Spend is larger than one.
The top objective is we curate the primary couple of video games and when the Return on Reward Spend is larger than one these 28 million tokens turn into an consumer acquisition incentive. Once you give out 28 million tokens however 30 million tokens are returned to stakers, it begins to get attention-grabbing as we construct out that mannequin. If 40 million comes into the ecosystem, possibly the ecosystem takes a ten% minimize however we give out 32 million in rewards the following month throughout all video games.
However now we have to bootstrap that flywheel. There’s nonetheless no recreation in web3 that’s constantly over one when it comes to Return on Reward Spend month-on-month. Once we begin to get there and we assist the preliminary video games bootstrap, issues get far more attention-grabbing.
Do these video games need to be on Ronin?
We’re engaged on multichain help for video games. We wish to publish video games on different chains as properly. Our staking system will in all probability keep on Ronin however we will additionally help different chains for this publishing system. However core Pixels and the center of the Pixels’ ecosystem goes to remain on Ronin.
How does core Pixels match into this ecosystem imaginative and prescient long-term?
I’ve to put on a number of hats as I’m constructing. My firm is constructing out the core Pixels recreation however you may as well view me as a contributor to the Pixels ecosystem. As a contributor to the Pixels ecosystem, I’ve an obligation to make it possible for the Pixels ecosystem is one of the best spot too. So in my CEO hat, I would like core Pixels to carry out one of the best. However in my contributor position to the Pixels ecosystem I’ve to make it possible for Pixels can be performing wholesome as properly.
If core Pixels isn’t performing properly within the brief run, it’s not going to be very enticing to different individuals to hitch the ecosystem. We have to show a few of the stuff we’re doing is working, that it is sensible to hitch the ecosystem, that the gamers within the ecosystem are good gamers to incentivize and assist purchase.
We even have a straightforward suggestions loop the place we will go and take a look at issues out within the core recreation, experiment rapidly, as a result of now we have connections between each. Even within the core recreation group, we’re specializing in a number of issues.
We’ve got one other app popping out in all probability in June or July. That’s a mobile-first app centered round pets, a Tamagotchi-style recreation, which is designed to focus on a totally totally different viewers than core Pixels.
Discover out extra on the Pixels’ web site.