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Squad Busters 2.0: “I’d say this is the biggest change to a game of this scale from Supercell and possibly ever”

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“Was Squad Busters launched perhaps a bit too early? Presumably,” says Supercell head of promoting Rob Lowe.

“However we will solely get this stage of studying by getting so many tens of millions of gamers taking part in it. We’re in a really lucky scenario the place we will take this stage of danger.”

Forward of Squad Busters’ first anniversary on Might twenty ninth, the occasion motion sport is altering course with a higher deal with technique components, eradicating sure options whereas including central Hero characters to regulate, altering victory circumstances, and extra.

It comes after a lacklustre launch for the sport, having generated greater than $100 million in income however shortly diving right into a post-release decline. The developer has beforehand admitted the title failed to fulfill expectations.

The overhaul, launching as we speak, Might thirteenth, will introduce the preliminary roster of Heroes together with the Barbarian King and Archer Queen, and goals to make issues extra strategic earlier than battles start.

Lowe shares with us quite a lot of insights on the modifications, joined by head of Squad Busters Johnathan Rowlands, previously head of studio at House Ape earlier than Supercell’s 100% acquisition of the studio.

Although Rowlands isn’t immediately concerned within the design of the sport – he hadn’t but joined when the concept of Heroes arose – he has been current for the reason that prototyping section, supporting designers, programmers and artists since coming aboard.

“The prototype got here in January, and in February we began to enter manufacturing.”

Johnathan Rowlands

He additionally notes that the majority of Squad Busters’ improvement crew relies in Helsinki, the place Rowlands has spent the vast majority of his time, however there’s a “fairly important” crew in London persevering with to develop, too.

“After we take a look at this particular replace, I’d say it began in November, throwing round concepts of how we might meet participant expectations of company inside battle and out of doors of it,” he explains.

“The prototype got here in January, and in February we began to enter manufacturing. When it comes to the size of what we’ve been doing, it’s been a fairly brief timeframe.”

Heroes are right here

Squad Busters has been downloaded greater than 60 million instances and there was loads of suggestions over its first 12 months. The main overhaul is in response to this, with avid gamers wanting extra strategic depth and direct management over characters, versus the nebulous group they’ve managed to this point.

Consequently, the crew determined to deal with bigger Heroes and smaller Soldiers, with the previous being characters that the participant immediately controls.

Numerous experiments had been examined in goals of reaching this, reminiscent of Heroes having their very own powers, or solely having one or two Soldiers with the Hero, however in the end the crew settled on a Hero main a sizeable squad.

Going ahead, if a Hero is defeated, the entire squad is worn out, whereas Soldiers might be changed if overwhelmed.


“The journey actually was listening to that gamers wished extra company all through the sport, so ensuring that they had extra capability to affect the core gameplay and progress their very own journeys,” says Rowlands.

Lowe notes: “We didn’t need to ditch the concept of constructing a squad all through the sport however the concept of placing a hero there as the focus and providing you with direct dual-stick management, in a position to transfer in a single course and goal within the different, was one thing that the viewers we had been attempting to focus this sport on understands.”

The modifications additionally imply that technique will now be required earlier than a battle begins, with gamers selecting which Hero to make use of and defining the model wherein they play – close-combat or ranged, for instance.

“We don’t have any regrets for launching it in the way in which that we did.”

Rob Lowe

Gamers can even choose two beginning Soldiers that may seem for them to make use of in the course of the battle, although functionally their fight works a lot the identical as earlier than. These Soldiers chosen can even unlock new abilities on Heroes, additional emphasising the worth of gamers’ selections and experimentation.


General, Squad Busters is now being far more closely focused in direction of “extra skilled cell avid gamers” who like motion technique video games, not like earlier goals to “bridge informal, midcore and even hardcore audiences”.

Advertising materials mirrored this, with the star-studded Squad Busters trailer that includes Chris Hemsworth and different Hollywood celebrities having been “constructed to focus on a broader viewers” whereas gameplay and CG trailers focused a midcore viewers.

“One of many errors we made with the launch of Squad Busters was that we felt by the testing we’d performed that we had a sport that might enchantment to a number of audiences on the identical time,” says Lowe.

“We don’t have any regrets for launching it in the way in which that we did. Would we’ve got appreciated to maintain the size of launch for longer? Sure. Did it permit us to establish a number of the core issues with the sport and attempt to repair these? Sure, it did. There are issues we by no means would have recognized if we hadn’t performed that.”

Overhauls and methods

Lowe notes that with this new Squad Busters replace, the objective is partly to carry again lapsed gamers who might need been within the concept of the sport however not its execution. He hopes to succeed in them to point out that these new modifications could also be what they had been on the lookout for.

Rowlands means that the Squad Busters overhaul hasn’t taken any particular directional modifications from Brawl Stars – which itself had a big comeback final 12 months, outearning 2023 within the first 4 months of 2024 – however it has been an inspiration.

“When it comes to the ambition stage and the dangers – how they hearken to their gamers, search for high quality, need to proceed to shock and add these main modifications to the sport – that has been a giant inspiration,” he says.

“I believe that is as formidable and dangerous a change for our aspect. I’d say that is the largest change to a sport of this scale from Supercell and presumably ever when it comes to altering the basics.”


Nonetheless, these modifications additionally imply eradicating sure options and modes like Doppelgangers, Double Hassle, Epic Overload, Loot Machines and Hatchling Herdes. Sure progression-based mechanics have additionally been overhauled, with gamers to be given gadgets and Hero Factors as compensation.

We ask whether or not there are dangers concerned in eradicating options after a world launch which can have been taken higher if Squad Busters had been nonetheless in smooth launch. Although this isn’t immediately answered, there’s an acknowledgement of some “anguish” from gamers.

“I’d say that is the largest change to a sport of this scale from Supercell and presumably ever when it comes to altering the basics.”

Johnathan Rowlands

“We by no means wish to take away issues, however what I can say is we’ve eliminated them for the best causes,” says Rowlands.

Lastly, Lowe feedback on Supercell’s launch technique extra broadly, with latest releases like Squad Busters and Mo.co having launched globally far more shortly than many previous titles. He means that this isn’t indicative of a brand new launch technique.

“The cell video games market is sort of mature now,” he says. “We’re not getting the rampant development of individuals coming into cell gaming for the primary time. So you need to stand out, make daring modifications, bolder advertising and marketing campaigns, invite-only launches. Typically you would possibly take a shorter path to a world launch.

“I’m sure there’ll be video games coming in a while down the road from Supercell which may take extra standard approaches and a few would possibly take loopy approaches.”

Rowlands provides: “There’s nobody technique for Supercell, it’s no matter’s finest for the sport and what they suppose is smart. It’s the sport groups themselves that make that call.”



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