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Helldivers 2 Update 1.003.000 Adds Illuminate Faction Enemies, New Weapon Customisations & Crash Fixes; Full Patch Notes Listed

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Helldivers 2 Update 1.003.000 Adds Illuminate Faction Enemies, New Weapon Customisations & Crash Fixes; Full Patch Notes Listed

Helldivers 2 developer Arrowhead Recreation Studios has kicked off a serious new occasion for the PS5 and PC shooter with the arrival of the Illuminate Faction, which brings recent enemies to the fold together with the Stingray, Crescent Overseer, and extra. As well as, the most recent replace for the sport brings a collection of recent weapon customisations and development, plus in fact a variety of key bug fixes that iron out lingering crash bugs. You may learn the complete particulars within the Helldivers 2 replace 1.003.000 patch notes.

First launched in February 2024, Helldivers 2 has change into one of the vital profitable dwell service video games on PS5 to this point, and is repeatedly receiving quality-of-life enhancements and new content material by way of Arrowhead Video games. Wanting forward, the Masters of Ceremony Warbond is about to reach on Could 15.

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Overview

  • New Illuminate faction enemies
  • New Weapon Customizations and Development
  • Crash fixes
  • Weapon fixes
  • Miscellaneous fixes

Main Replace

Weapon Customization

Gear up, Helldivers—your arsenal simply bought private!

With the brand new Weapon Customization system, now you can tailor your favourite weapons to match your fight type and preferences when you’ve progressed and unlocked totally different attachments. Whether or not it’s tweaking sights for precision, altering coloration patterns, adjusting magazines for ammo capability, muzzles to optimize weapon efficiency traits or adjusting underbarrels for the dealing with you need, you’re accountable for how your weaponry performs on the battlefield.

Tinker within the menu, customise your particular weapon configs and swap between them in the course of the mission loadout sequence.

It’s time to battle for Tremendous Earth with weapons which might be actually yours!

We’re conscious of a bug that stops gamers from canceling customization with a controller. We have now a repair recognized and ready for our subsequent hotfix. Within the meantime, it can save you the customization after which go in and do it once more.

New Illuminate Enemies

Stingray:

Jetfighters that present Illuminate help from the sky, concentrating on Helldivers and lining up devastating strafing runs.

Crescent Overseer:

Has the power to put barrages on Helldivers in cowl.

Fleshmob:

A failed Illuminate experiment made up of Voteless elements changed into a brute battlefield drive that the Helldivers should work arduous to destroy.

Balancing

Weapon balances:

  • Unfold
  • Drag
  • Sway
  • Melee weapons stamina price
  • Shrapnel spawning
  • Hearth harm

Unfold:

Unfold refers to how a lot a projectile veers from the purpose you’re aiming at whenever you fireplace. This rebalance primarily targets SMGs and sidearms, which beforehand had noticeably greater unfold values. We’ve reviewed all major, sidearm, and help weapons with the intent to considerably cut back unfold total, because it didn’t make a lot sense for these particular weapons to have such excessive inaccuracy.

Drag:

Drag determines how shortly a projectile loses velocity over distance, affecting its harm. We’ve elevated drag for pistol-caliber ammunition (utilized in SMGs and a few sidearms) to raised characterize its shorter, wider projectile in comparison with rifle rounds. In consequence, these weapons shall be barely much less efficient at longer ranges.

Sway:

Sway refers to how a lot the weapon’s goal shifts, influenced by components like motion and stance. It represents the weapon’s inertia and stability—so weapons with decrease ergonomics will expertise much less sway, whereas these with greater ergonomics could have extra. Sidearms will naturally have extra sway than primaries because of the lack of help options like shares. This stability patch particularly focuses on adjusting sway for primaries and sidearms.

Stamina Value:

All melee weapons now devour much less stamina when attacking, decreasing the price from 0.1 to 0.05. This transformation makes melee fight much less punishing and permits for simpler repositioning between strikes. The affected weapons embrace the CQC-30 Stun Baton, CQC-19 Stun Lance, CQC-5 Fight Hatchet, and the Entrenchment Instrument.

Shrapnel spawning:

With this replace, shrapnel will now all the time spawn in a full 360-degree unfold, no matter the place the explosion happens. This implies weapons just like the R-36 Eruptor will now extra reliably hit the meant goal with their shrapnel.

As well as, we’ve adjusted shrapnel efficiency in opposition to armor. Shrapnel now has lowered effectiveness at poor affect angles, to replicate its lack of design for armor penetration in such conditions.

These shrapnel stability modifications will affect the next weapons:

  • R-36 Eruptor
  • G-6 Frag Grenade
  • AC-8 Autocannon

Steadiness Modifications:

Armor Penetration decreased on shrapnel projectiles from 3-3-3-0 to 3-3-2-0

  • Every of those numbers characterize an angle threshold, which suggests we’ve lowered the AP worth of three to 2 within the final vary the place a shrapnel projectile would penetrate an enemy.

Frag Grenade

  • Elevated Shrapnel spawned from 30 to 35

Autocannon Flak

  • Elevated Shrapnel spawned from 25 to 30

Hearth and Flamethrowers:

This replace goals to raised stability fireplace harm between direct hits (like these from flamethrowers) and burn results over time, whereas additionally introducing scaling of fireplace harm relying on the scale of the enemy. Beforehand, burn harm didn’t scale nicely in opposition to bigger enemies, making placing them on fireplace really feel much less efficient in these encounters.

Now, the bigger the enemy, the extra harm they take whereas burning. Nonetheless, larger enemies will even be barely extra immune to ignition. Moreover, direct fireplace harm now scales with enemy measurement—so massive enemies like Chargers will nonetheless take roughly the identical harm as earlier than, whereas smaller enemies will take barely much less.

We have now additionally elevated the journal capability of the FLAM-66 Torcher and the FLAM-40 Flamethrower as a result of placing stuff on fireplace is enjoyable!

Harm:

    • Burning harm now scales with enemy measurement and can do extra harm over time to bigger enemies
    • Hearth direct harm additionally scales with enemy measurement. The bottom harm of direct fireplace hits has been lowered as compensation. Which means that massive enemies will take roughly the identical quantity of harm as earlier than, whereas smaller enemies will take barely much less
  • Time to ignite:
    • Bigger enemies now take longer to ignite
    • Robotic enemies are more durable to set on fireplace than natural ones
    • Incendiary Ammunition and Lasers are actually much less efficient at igniting enemies, however as soon as they do, the ensuing burn harm is extra impactful due to the brand new scaling system
  • The Helldiver:
    • The Helldiver is now barely extra immune to being set on fireplace
    • Burn harm taken by the Helldiver stays unchanged
  • Major weapons
  • AR-23 Liberator
    • Unfold decreased from 4 to 2
  • AR-23P Liberator Penetrator
    • Beginning magazines elevated from 5 to six
    • Max spare magazines elevated from 7 to eight
  • AR-23C Liberator Concussive
    • Unfold decreased from 24 to 4
  • StA-52 Assault Rifle
    • Unfold decreased from 4 to 2
  • AR-23A Liberator Carbine
    • Unfold decreased from 4 to three
  • AR-61 Tenderizer
    • Unfold decreased from 4 to 1
  • SMG-37 Defender
    • Unfold decreased from 20 to five
    • Drag elevated from 0.3 to 0.6
    • Sway elevated from 1 to 1.2
  • SMG-72 Pummeler
    • Unfold decreased from 20 to five
    • Drag elevated from 0.3 to 0.6
    • Sway elevated from 1 to 1.2
  • MP-98 Knight
    • Unfold decreased from 25 to five
    • Drag elevated from 0.3 to 0.6
    • Sway elevated from 1 to 1.2
  • StA-11 SMG
    • Unfold decreased from 25 to five
    • Drag elevated from 0.3 to 0.6
    • Sway elevated from 1 to 1.2
  • SMG-32 Reprimand
    • Unfold decreased from 40 to five
    • Drag elevated from 0.3 to 0.6
  • JAR-5 Dominator
    • Sway decreased from 1 to 0.8
  • R-63CS Diligence Counter Sniper
    • Sway decreased from 1 to 0.8
  • FLAM-66 Torcher
    • Journal capability elevated by 25%
  • R-36 Eruptor
    • Unfold decreased from 10 to five
    • Ergonomics elevated from -14 to 25
    • Sway decreased from 1 to 0.8
    • Hearth price elevated from 25 to 32
    • Mounted a bug that allowed gamers to cancel the Eruptor’s spherical biking animation, successfully growing its fireplace price
  • The intent with these modifications:
    • The enhancements made to the Eruptor are designed to compensate for the elimination of the reload exploit, making certain that its total energy stays regular and even improved
  • PLAS-39 Accelerator Rifle
    • Drag decreased from 1.5 → 0.1
    • Is now categorized as an power weapon within the loadout menu
  • The modifications to tug means it wont lose velocity and harm because it travels by means of the air and does the harm you’d count on it to do
  • Sidearm Weapons
  • GP-31 Ultimatum
    • Is now affected by the Hellpod Optimization Booster
    • Explosion harm elevated from 1000 to 2000
    • Explosion interior radius decreased from 4 to 2 m
    • Projectile harm decreased from 3500 to 1000
    • Demolition energy decreased from 50 to 40
    • Sway elevated from 1 to 1.3
  • The intent with these modifications:
    • We wish to preserve the Ultimatum’s total energy stage whereas rebalancing how that energy is delivered—shifting extra of the harm from the projectile itself to the explosion. Beforehand, the Ultimatum behaved extra like a large kinetic projectile (much like the 380mm shell) due to its excessive projectile harm and comparatively weaker explosion. This replace reinforces its meant id as a strong explosive weapon, emphasizing excessive explosive harm over affect drive
    • Most heavy enemies will now die from an in depth hit as an alternative of a direct hit, apart from the Manufacturing unit Strider
    • Moreover, because of its lowered demolition energy, the Ultimatum will now not destroy Stratagem Jammer Targets or landed Illuminate Warp Ships by means of their shields. Nonetheless, the dropships now have well being, permitting the Ultimatum to destroy them as soon as the defend is down
  • P-2 Peacemaker
    • Decreased Unfold from 30 to 10
    • Sway elevated from 1 to 1.2
  • P-19 Redeemer
    • Decreased Unfold from 35 to 10
    • Sway elevated from 1 to 1.2
  • P-113 Verdict
    • Decreased Unfold from 30 to eight
    • Sway elevated from 1 to 1.2
  • PLAS-15 Loyalist
    • Decreased Unfold from 25 to 10
    • Sway elevated from 1 to 1.2
  • LAS-58 Talon
    • Sway elevated from 1 to 1.2
  • P-72 Crisper
    • Sway elevated from 1 to 1.2
  • GP-31 Grenade Pistol
    • Sway elevated from 1 to 1.2
  • LAS-7 Dagger
    • Sway elevated from 1 to 1.2
  • P-11 Stim Pistol
    • Sway elevated from 1 to 1.2
  • SG-22 Bushwhacker
    • Sway elevated from 1 to 1.3
  • P-4 Senator
    • Decreased Unfold from 30 to eight
    • Sway elevated from 1 to 1.3
  • Stratagems
  • RS-422 Railgun
    • Decreased Unfold from 10 to 0.1
  • FLAM-40 Flamethrower
    • Journal capability elevated by 30%
  • Backpacks
  • LIFT-850 Leap pack
    • Elevated break drive on touchdown to make Helldivers much less prone to ragdoll when touchdown
  • Eagles
  • Eagle 110mm rockets
    • Stagger energy elevated from 35 to 40
    • Elevated armor penetration in sure angles
  • Enemies
  • Automatons
    • Bunker Turret
    • Unfold elevated from 20 to 50
  • Conflagration Devastator
    • Lowered harm per pellet
    • Extra pellets are actually required to hit you to place you on fireplace
  • Automaton Gunship
    • Physique armor worth lowered from 4 to three
    • Fundamental physique well being elevated to 950 from 700
    • Now shoots extra and the goal is barely extra correct
  • Bulk Fabricator
    • Well being elevated from 1500 to 5000
  • Conscripts
    • There was a bug the place the Conscripts reloaded after each shot, it’s now been fastened in order that they solely reload once they’re really out of ammo
  • Terminids
  • Spore Spewers
    • Demolition stage decreased from 60 to 50, making it simpler to kill with heavy ordnance weapons
  • Illuminates
    • Landed Warp Ships
    • Will now be simpler to kill with Anti-Tank weaponry as soon as the shields are down
  • Fixes
    Crash Fixes, Hangs and Delicate-locks:
    • Mounted a crash which might happen when returning to your Tremendous Destroyer from a bunch parked at a planet with the Democracy House Station in orbit, if the Democracy House Station had simply moved to a brand new planet
    • Mounted a crash when writing a particular sequence of textual content within the chat
    • Mounted a crash that might happen after partially destroying an Automaton convoy
    • Mounted crash when making an attempt to drop right into a mission on Tien Kwan
  • Weapons and Stratagems
    • The SMG-37 Defender doesn’t set off the anti tank mines anymore
    • Improved the effectiveness of flashlight attachments
    • Mounted a bug that was inflicting the digital camera to be caught in Purpose Down Sights (ADS) mode when discarding the MLS-4X Commando when using that digital camera mode
    • Cancelling laser weapon reloads now not provides them infinite ammo
  • Miscellaneous Fixes
    • Mounted a problem with intermittent flickering of distant visible results
    • Mounted a problem the place the FRV and Helldivers embarked in it will get coated in blood after a Helldiver would assault the FRV from any passenger seat
    • Spore Scavengers can now correctly assault
    • Autos now accurately present the suitable enemy blood colours
    • Lowered the goal node for the Illuminate tesla tower in order that the StA-X3 W.A.S.P. Launcher can correctly hit it
    • Not exhibits the reconnect popup if the host leaves whereas on the Destroyer
    • Mounted a problem that resulted in some instances the place the momentum might get reset on the finish of shifting emotes
    • Pattern containers can now be correctly pinged once more
    • Corrected misaligned brand of the Borderline Justice Warbond
    • Mounted a problem with the illuminate Cognitive Disruptor not turning off accurately for warm becoming a member of gamers
    • Decreased a giant hitch that might happen in the course of the dropdown sequence
    • The sport is now displaying the right amount of complete samples on missions
    • Mounted a bug that brought about held stratagems to be caught in Helldivers palms after taking fall harm
    • Efficiency enchancment within the particle subsystem

[Source – Helldivers 2 Patch Notes]



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