A brand new 1.2.1 replace has been introduced for Civilization 7, which will probably be on Nintendo Swap quickly. It’s slated for early June to coincide with the brand new Nintendo Swap 2 model.
The replace brings alongside the brand new Pangaea Plus Map Sort, a number of steadiness passes to leaders and civs, an expanded human participant restrict in multiplayer, and addresses a variety of player-reported points. The crew can also be persevering with to enhance the UI, refine AI conduct to make opponents extra aggressive, and tighten up total recreation polish.
Right here’s the complete rundown:
Civilization 7 model 1.2.1 replace patch notes
New Options
- Pangaea Plus Map Sort
- Added a brand new map sort: Pangaea Plus. This map sort encompasses a single massive central landmass that every one civs begin on. Surrounding islands are Distant Lands to all gamers and are residence to Treasure Sources within the Exploration Age.
- Elevated Multiplayer Participant Restrict
- Elevated the utmost variety of human gamers on all maps in Antiquity and Exploration. The max variety of gamers in these ages now matches the quantity in Fashionable. Max human participant numbers in Antiquity and Exploration at the moment are (Tiny: 4; Small: 6; Commonplace: 8).*
- Dev be aware: Gamers who wouldn’t match on the Homelands are as an alternative spawned within the Distant Lands and might make progress to the Legacy Paths in Antiquity and Exploration. Their progress is now tracked within the Legacy Path display.
Leaders & Civs
- Leaders
- Friedrich, Indirect
- You now achieve an Infantry Unit everytime you full a Tech Mastery or assemble a Science Constructing as an alternative of simply from development.
- Dev Be aware: Friedrich is certainly one of our Leaders that rewards you for pursuing particular gameplay targets, and we needed to ensure the reward was vital sufficient to really feel value it. Now your scientific focus might help subject a military to defend your empire of students.
- Friedrich, Baroque
- You now achieve an Infantry Unit everytime you full a Civic Mastery or assemble a Tradition Constructing as an alternative of simply from development.
- Added +1 Tradition per Age on displayed Nice Works.
- Dev Be aware: We continued to reflect the skills on each Friedrichs, however with out the enhance to Commanders this Friedrich Persona was falling somewhat behind. We added somewhat Tradition right here to maintain each variations even in energy.
- Hatshepsut
- Added +1 Tradition per Age for every distinctive Useful resource you might have as an alternative of +1 Tradition for each imported Useful resource.
- Dev Be aware: We noticed Hatshepsut battle to make use of her Distinctive Capacity outdoors of the Antiquity Age, particularly because the war-heavy gameplay of Fashionable made sustaining Commerce Routes tough. With these adjustments we hope to proceed to incentivize Commerce to amass each form of Useful resource, however depart a number of paths to making the most of the power.
- Himiko, Excessive Shaman
- Added +2 Happiness per Age on Happiness and Affect Buildings.
- Added +50% Manufacturing in the direction of setting up Happiness and Affect Buildings.
- Dev Be aware: Himiko’s Happiness bonuses have been highly effective, however somewhat slim. We felt increasing her package to incorporate bonuses on Affect buildings can be a superb enhance with out dropping her id.
- Jose Rizal
- When gaining Rewards from a Narrative Occasion, you now achieve an extra 20 Tradition, 20 Gold, and 20 Affect per Age.
- Dev Be aware: Affect is a strong Yield, so we’re cautious about how obtainable it’s. When on the lookout for a buff to this Diplomatic Chief although, it was a superb alternative to grant it straight.
- Pachacuti
- Cities now achieve a bonus to Manufacturing equal to 10% of that Metropolis’s Meals.
- Dev Be aware: Pachacuti is an efficient benchmark for what we wish a strong Meals-focused chief to be. With the Meals Curve adjustments and normal steadiness tweaks we’ve made, he was falling behind. This adjustment is an enormous energy enhance, and we’ll be maintaining a tally of Pachacuti in future updates for any tweaks wanted.
- Xerxes, Achaemenid
- Added +10 Commerce Vary.
- Dev Be aware: Xerxes’ give attention to Commerce works properly, however weighing Settlement placement to make sure Commerce connections versus good Yields was extra usually a chore than an attention-grabbing alternative. The additional vary provides Xerxes somewhat extra flexibility to make the most of his ‘Silk Highway’ Distinctive Capacity.
- Civs
- [Crossroads of the World DLC] Bulgaria
- The Tarkhan Commander now permits Models to pillage for 1 motion as an alternative of no motion.
- Swapped the results of the Krum’s Dynasty Distinctive Capacity that grants Meals on pillaging with the ‘False Retreat’ Custom that grants Manufacturing on pillaging. When Age Transitioning, you’ll now inherit the brand new ‘False Retreat’ Custom that grants Meals.
- Dev Be aware: Whereas it was enjoyable to see strategic gamers pull off extraordinarily quick wins with this Custom in Fashionable, it was not meant conduct. This alteration lets Bulgaria shine in Exploration with out trivializing Fashionable.
- [Crossroads of the World DLC] Nice Britain
- Elevated the Tradition offered by Antiquarian Distinctive Explorer Unit from +5 to +20 for each tile in your Capital once you use the Excavate Artifact motion.
- Monetary Centre now provides +2 Gold and +2 Science per linked Settlement as an alternative of simply Gold.
- Dev Be aware: Nice Britain targeted very closely on Manufacturing and Gold however fell behind in different Yields, so we injected somewhat Science and Tradition as a deal with.
- Khmer
- Along with the passive immunity to Floods from the Mousong Civic, Settlements with a Baray Distinctive Constructing additionally achieve immunity to flood harm.
- Dev Be aware: We made this alteration in order that the immunity to river harm may stay after Age transition. Be sure that to construct your Barays!
- Majapahit
- The Pura Distinctive Quarter now provides an empire-wide low cost to upgrading Cities into Cities.
- Dev Be aware: Majapahit’s Distinctive Quarter was one of many few that didn’t have a passive impact that you just retained into the subsequent Age. We added an impact to the Norman Donjon for a similar motive.
- Normans
- The Donjon Distinctive Quarter now provides a +10% Manufacturing bonus in the direction of coaching Cavalry Models in that Metropolis.
- Inca
- The Terrace Farm Distinctive Enchancment has been redesigned. It now supplies a base +4 Meals and provides adjoining Buildings a +1 Gold adjacency bonus. It not requires a Mountain Tile, and could be constructed on any Tough terrain with no Function or a River.
- Dev Be aware: Whereas requiring a Mountain close by mirrored a historic actuality, it received in the way in which of gameplay most of the time. We thought of buffing the Terrace Farm to be extraordinarily highly effective to make up for its placement restrictions, however elected to allow you to play along with your civ’s distinctive choices extra usually as an alternative.
- Russia
- Prosveshchenie Distinctive Capacity was modified to offer +1 Tradition and +1 Science on Districts, doubled in Tundra.
- Dev Be aware: We needed to double down on rewarding gamers for prioritizing Tundra tiles when settling.
- The Obshchina Distinctive Enchancment now supplies +2 Tradition in Tundra, and +2 Meals on all Farms on this Settlement.
- Dev Be aware: This was a change made to assist usability. Fashionable Settlements usually have restricted Rural house and making an attempt to position an Enchancment down whereas contemplating what Enhancements have been adjoining to it was typically irritating.
- Addressed a reported difficulty with the Obshchina Distinctive Enchancment the place the Tradition profit was stacking incorrectly when a number of have been in-built the identical Settlement.
- Songhai
- The preliminary description you see of Songhai’s skills now highlights that it might probably produce Treasure Fleets within the Homelands with the Kanta Civic. The worth of those Treasure Fleets was elevated from 1 level to 2 factors.
- The Tajiro Distinctive Unit is now cheaper to provide, with slower scaling on their prices.
- New Distinctive Capacity: Songhai features +3 Gold for every Energetic Commerce Route.
- Dev Be aware: Songhai, like Mongolia, is certainly one of our civs that has an alternate path to Legacy Path completion. We needed to ensure that was as clear as it’s for Mongolia. Moreover, Songhai’s Gold gameplay was highly effective when it labored, however may flounder with a nasty begin. We buffed its Commerce gameplay to lift the ground for this civ.
Gameplay
- AI
- Addressed a reported difficulty the place the AI was not utilizing the Nice Banker to realize a Fashionable Financial Victory underneath some circumstances.
- AI is now extra considerate when putting Distinctive Quarters.
- AI now suffers much less harm than the participant on deep ocean tiles when enjoying a excessive issue recreation.
- Addressed a reported difficulty that AI was ignoring enemy Models outdoors a Settlement when at warfare and launching an assault on an Enemy Settlement.
- Improved AI’s Commander pathing to be extra adaptable.
- AI now solely provides peace to human gamers on a crew.
- Dev be aware: If an AI is on a human crew, the AI can not provide peace to others, however can obtain peace offers and settle for peace for the human crew.
- AI Leaders will not fail to instantly assault targetable enemies when having a Ranged Unit on a Settlement’s Metropolis Heart.
- Diplomacy
- The Affect price of the Levy Unit motion now equals its Manufacturing price.
- Open Borders at the moment are misplaced after an Alliance is accepted, rejected, or misplaced.
- The participant’s spent Affect is now correctly utilized to an AI ally’s Conflict Help quantity.
- Multiplayer relationships are not reset from the earlier Age when committing to an Age Transition whereas enjoying on a Staff.
- Fortified Districts at the moment are correctly broken or destroyed when the “Open the Gates” Espionage Motion is accomplished throughout Exploration gameplay.
- Surroundings
- Addressed a reported difficulty that the earlier Age Buildings have been being eliminated when repairing a present Age constructing in the identical District.
- Volcanoes now spawn in Tundras and are much less more likely to spawn adjoining to one another.
- On Commonplace Begin Place maps, the spacing is now mounted in order that there are 2 tiles of ocean on each the North and South Poles.
- Economic system
- The Missionary Unit now correctly features extra Manufacturing when educated in a Metropolis with the “Incense” Useful resource.
- Fishing Boats on Reef or Useful resource Tiles will now correctly obtain the +1 Happiness bonus when enjoying as Hawaii.
- Wine now correctly provides a Happiness bonus to the Capital when the Useful resource is improved.
- Unbiased Powers
- The Mensarii, Gbara, and Kolkhoz Metropolis-State bonus now grants Gold for just one Bridge in a Settlement.
- Distant Land civs are not legitimate targets for Independents’ Incite Raid capacity.
- Unbiased Powers will not show destructive Affect prices when trying to befriend.
- Dispersed Independents not retain white-dotted tiles within the UI when the Develop Metropolis/Develop City Motion is lively.
- Duplicate Unbiased Powers will not seem.
- Miscellaneous
- A tutorial has been added for Legend Unlock that may be discovered within the Attribute menu.
- The acquisition menu will now show issues which might be unlocked however too costly on the time.
- When spawning a Migrant Unit, there’s now a tutorial and Civilopedia info.
- Prevented framerate dip occurring when shifting cursor throughout a sequence of plots or hovering over cities.
- Navy
- Secondary Unit Fight Power results from all Sources have been eliminated.
- Dev Be aware: Further bonuses towards specific Unit varieties ended up simply making some Unit varieties like Infantry underpowered in most conditions. We’re wanting into different methods to distinguish Unit varieties in order that they every have conditions the place they shine.
- Shì Dàfū Unit can now be educated when Cities aside from your Capital attain 10 Inhabitants throughout the Antiquity Age.
- Commerce Caravans and Ships not obtain harm from Plague when a Commerce Caravan or Ship passes by way of a plagued Settlement.
- Addressed a reported difficulty the place Models failed to achieve Fight Power when the participant was adjoining to the Enemy Fight Unit after unlocking Wartime Manufacturing.
- Hexes surrounded by the goal’s Commander are not revealed when the participant prompts Navy Infiltration motion.
- Military Commander Models not achieve double XP when utilizing their skills to assault.
- Squadron Commander Models now respawn on an Aerodrome when defeated by an enemy Unit.
- A number of Models can not be used on opposing Civilization’s Commanders, together with: Jacobin “Louis Antoine de Saint-Simply” (French Empire); Shì Dàfū “Huo Qubing” (Han China); Uparat “Senanurak” (Siam); all Revolucionario Models (Mexico).
- Razing penalty not grants free Conflict Help towards you and as an alternative now simply doubles the same old Affect penalty from conquest for the remainder of the Age.
- Naval Models now heal when resting on impartial Coastal tiles within the Fashionable Age.
- Enemy Naval Models on a participant’s Navigable River City District can now be attacked by Melee Models.
- An embarked Ranged Unit’s Motion factors will not be consumed when an Military Commander orders the Unit to Focus Fireplace on a hostile Unit.
- Faith
- Modified Nice Works conduct in order that they solely robotically unslot on a lower in slots as an alternative of on a rise.
UI
- Alignment & Spacing
- Metropolis View’s subsequent/earlier arrows at the moment are correctly aligned as an alternative of being pushed down when viewing a Settlement in Unrest.
- The Conflict Help bar not overlaps the UI when including Conflict Help over +28.
- Eliminated Settlement District Well being UI being current throughout Marvel Reveal cinematic.
- The Resume and Restart buttons at the moment are aligned when viewing within the Pause menu with 4K decision.
- Unit flags not cowl up City and Unbiased Energy banners.
- The expansion meter on the Suzerain metropolis banner now correctly aligns with city and metropolis UI banners.
- Realigned the purple ‘X’ button within the Mementos menu to be extra seen.
- The button ideas not fail to show aspect by aspect when the tutorial pops up within the Schooling to Enlightenment window.
- The icon for Conquered Metropolis is now hooked up to town title and doesn’t float in empty house.
- Addressed a reported difficulty inflicting lacking Yield numbers within the metropolis sources UI.
- Civilopedia
- Added Hunger entry to the Civilopedia.
- Added Unrest mechanic entry to Civilopedia.
- To and From sections for upgrading a Distinctive Unit now show the Unit’s Tier Stage.
- Added Shì Dàfū “Laozi” and “Ban Zhao” Models’ lacking descriptions of Distinctive Capacity in Civilopedia within the Antiquity Age.
- The Civilopedia now contains the right Civic Tree unlock for Reliquary.
- Controller-Particular
- Addressed reported points with misaligned or lacking UI parts, together with the AI Chief icon within the Ally Conflict Help menu and varied incorrect or non-functional buttons throughout menus.
- Addressed a reported difficulty the place tooltips have been lacking after canceling City District placement.
- Addressed a reported difficulty the place Know-how and Civic icons wouldn’t show when researching a locked choice throughout the Antiquity Age with tutorials enabled.
- The scroll bar and cursor not lose performance when trying to find an entry that’s at the moment displayed in Civilopedia.
- Addressed a reported difficulty the place the Authorities menu would auto-scroll after switching tabs.
- Addressed a reported difficulty the place vertical cursor motion was prevented within the Nice Works menu.
- The scroll bar within the Rating tab of the Age Progress menu now works when opening through notifications.
- Addressed a reported difficulty the place the digital camera controls misplaced performance when enabling the Continent Lens Filter.
- Basic
- Relationship Standing Icons on Chief Portraits within the Ribbon now open the Relationship Tab within the Diplomacy Menu.
- Improved graphic constancy of a number of UI parts in menus.
- Up to date the “Unit Has Strikes” icon.
- The Happiness Standing icon is not lacking when viewing an AI’s Metropolis banner.
- When putting a Constructing, the Partitions icon will not take a slot on the map.
- Within the Promotion menu, strains to locked Promotions will not seem highlighted.
- Addressed a reported difficulty the place the Unit panel of the Military Commander would linger on-screen when deselecting the Commander.
- The Faith Icon underneath the Settlement Banner not stays purple when a participant totally converts a Settlement with a Faith throughout Exploration gameplay.
- Added column names (e.g. “Actions,” “Main Key,” “Secondary Key”) to the Keybind configure menu in Accessibility choices.
- Settlement Banners not disappear when the participant locations a Constructing down and shortly backs out of the Manufacturing Listing.
- The Suggest Peace button is now grayed out when the button will not be purposeful.
- “Age Progress Remaining” notification can not be triggered when enjoying in One-Extra-Flip mode.
- Assemble Military and Deploy Military Commander actions now seem within the second row Commander-specific actions within the Unit panel.
- “Narrate on hover” Accessibility choice now narrates the 2K Account hyperlink standing when hovering on the 2K Account icon within the Fundamental menu.
- Mawaskawe Skote Distinctive Enchancment now correctly shows once you view Ageless within the participant unlocks menu whereas enjoying as Shawnee.
- Adjacency arrows now seem persistently when setting up an City District throughout gameplay.
- Flip Advancer now seems after the participant skips flip with their first Unit throughout the Tutorial.
- The consumed Metropolis/City Legacy now will get correctly faraway from the depend of Metropolis/City Legacy playing cards within the Legacy choose display throughout Superior Begin.
- The background colour for Darkish Age Legacy playing cards now shows correctly as black when considered within the Legacy planning display.
- Auto Finish Flip now pauses for unallocated Military Commander Promotion factors when it’s the final motion remaining.
- Migrant Models’ Resettle capacity can now solely be utilized in empty obtainable tiles to change into rural tiles.
- The diplomacy animation now correctly performs when interacting with a Diplomacy Occasion.
- Multiplayer
- Addressed a reported difficulty the place a participant’s Staff Chat message appeared as if despatched by a participant on the Opposing Staff.
- Addressed a reported difficulty the place the Manufacturing bonus in the direction of Wonders appeared when viewing the tooltips of the Nepal civilization as an alternative of the Distinctive Capacity within the Multiplayer Foyer.
- Added lacking description for Distinctive Capacity when viewing the tooltips of the Nice Britain civilization within the Multiplayer Foyer.
- For simpler navigability, reordered all leaders and civs (base recreation and DLC) alphabetically when viewing the dropdowns within the Multiplayer Foyer Menu.
- Textual content Modifications
- Added unlock textual content for unlocking Shawnee within the Antiquity Age.
- ‘Already constructed’ textual content now correctly seems when setting up a Marvel and viewing it within the Tech and Civic Bushes.
- Addressed a number of reported situations of lacking or misaligned localized textual content.
- Addressed a reported difficulty the place gained Tradition Yield at all times displayed as “+2 Tradition” when finishing a Know-how Mastery as Ada Lovelace.
- Addressed varied textual content bugs and overlaps.
- Tooltips
- Complete Yields at the moment are proven on plot tooltip.
- Civilopedia and tooltips now present that Models can solely achieve as much as +6 Fight Power from Sources.
- The Manufacturing Icon is not lacking when viewing the tooltip for the Endeavor Diplomatic Motion “Marvel Building.”
- ‘Transfer By Rail’ motion description now stays on display for the anticipated period of time when viewing the tooltip within the Unit information panel.
- The Medieval wall now has textual content to replicate that it may be bought in Cities when viewing its tooltips in a number of menus.
- Tooltip’s flip instances now correctly match the precise motion’s flip time.
- The tooltips of tiles will not overlap with any window/pop-up that overlays the map.
Narrative
- Addressed a variety of reported points stopping Narrative Occasions from triggering.
- Clarified rewards for a number of Narrative Occasions.
- Improved the readability and knowledge introduced in tooltips for Narrative Occasions.
- A Symphony of Weapons: Now grants extra highly effective rewards if the stipulations are appropriately met.
- Brother Towards Brother: Rewards have been modified to extra precisely match the narrative.
- Entitlement: Occasion now appropriately completes when scoring 2 or extra Treasure Fleet Factors.
- Grace of the Highlands: Up to date the second choice reward to present Happiness Yield on Settlements.
- Legacy of the Ancients: Rewarded Gold Bangle Unit will now match the participant’s unlocked tier.
- Stolen Stones: Now grants the right rewards.
- The Perpetually Land: All Manufacturing unit Sources, no matter how they have been obtained, will now depend in the direction of quest completion. Fish not depend as a Manufacturing unit Useful resource for the hunt, and Tin now appropriately counts as one. And eventually, the hunt description is now up to date to say Manufacturing unit Useful resource as an alternative of Luxurious Items.
- The Man of Future: Added a progress tracker.
Audio
- Up to date lacking narrator VO throughout varied occasions within the recreation.
- Added extra UI sound results polish.
- Added bespoke Tech and Civic choose sounds.
- Up to date sound impact when putting Wonders.
- Adjusted combine to make biomes, steady fight, and sources extra audible.
- Attributes have been up to date to have bespoke sound results.
- Up to date dynamic tooltip settings for audio.
- Addressed varied reported points and utilized a number of quality-of-life enhancements to recreation audio.
Platform-Particular
- All Consoles
- Addressed a number of reported points with enter flows and prompts for the UI.
- Addressed a number of gameflow and stability points.
https://civilization.2k.com/civ-vii/game-update-notes/
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