Into The Hearth is the forthcoming sport from Starward Industries, creators of 2023’s The Invincible. This new title is an intense, single-player expertise the place you will be thrust into the hellscape of Dante’s Archipelago, a particularly unlucky area that is simply been caught within the explosion zone of an enormous tremendous volcano.
It is an intense setup, however one that appears poised to have numerous coronary heart, thriller, and themes about humanity to unpack and discover. Take one have a look at the trailer, and you may additionally discover that it is oozing with a cool, retro-future vibe that provides the sport a ton of superior model factors as properly.

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Just lately, I used to be in a position to join with the minds behind Into The Hearth as a way to ask some questions that I had concerning the sport after pouring by way of all of the media and press info that is been put out concerning the title to date. In spite of everything this, I am strolling away genuinely enthusiastic about Into The Hearth, and I feel numerous you may be into it, too.
Within the interview beneath, you will hear from CMO Maciej Dobrowolski, Sport Director Wojciech Ostrycharz, and Narrative Designer Olga Piech. If you happen to’re able to study extra about this promising and exciting-looking volcanic rescue title, the crew shared numerous insights beneath that may solely get you extra ready to enterprise into this harmful mission.
Interview With Starward Industries, Creators Of Into The Hearth
Q: Your earlier title, The Invincible, was a first-person sport. What was it about Into The Hearth that prompted the swap to third-person?
Maciej Dobrowolski, CMO: The swap to third-person got here from a want to reinforce the participant’s connection to the world and their position inside it. In Into The Hearth, motion and verticality play a significant position—navigating unstable terrain, dashing by way of collapsing ruins, or performing dangerous rescues in harmful environments.
Third-person perspective offers us a broader visible language to specific urgency, emotion, and scale. It additionally lets gamers see their very own character evolve over time, which inserts thematically with the sport’s survival motif and the story.
Q: You’ve stated Iceland was an enormous inspiration for this sport visually. However as a studio that appears so rooted in science fiction, is it protected to imagine that Dante’s Archipelago, the setting for Into The Hearth, is supposed to be on one other planet?
Wojciech Ostrycharz, Sport Director: Whereas the sport takes place on Earth, Dante’s Archipelago is designed to really feel alien—a surreal edge-of-the-world location formed by intense volcanic exercise and steeped in historic myths. Iceland impressed us visually as a result of it already appears to be like like one other planet: black sand, jagged lava fields, boiling rivers. The result’s a setting that feels unearthly and mythological whereas nonetheless grounded in real-world components.
Q: What would you take into account to be some necessary influences of Into The Hearth? Issues like different video video games, motion pictures, tv, books, and so on.
Olga Piech, Narrative Designer: Our inspirations vary from Werner Herzog’s volcano documentaries and the works of Jules Verne, to oppressive tales like The Factor and The Terror, existential philosophy from Albert Camus, and South Asian mythology. The retrofuturistic aesthetic additionally attracts closely from classic scientific illustrations and archival volcanology footage.
Q: Is Into The Hearth straight related to The Invincible in any method?
Olga Piech, Narrative Designer: Not narratively, no. Into The Hearth is its personal universe. However thematically, each video games discover how people reply after they’re pushed past the boundaries of cause—be it by nature, expertise, or the unknown. They share an identical philosophical DNA, simply expressed by way of totally different genres and mechanics.
Q: How would you say Into The Hearth marks an evolution/development for the crew?
Wojciech Ostrycharz, Sport Director: It is a huge leap for us when it comes to gameplay programs, scale, and tone. Into The Hearth is extra system-based, extra dynamic, and extra player-driven. It challenged us to construct a world that reacts to participant’s choices in actual time, and to craft a narrative from the bottom up—with out counting on supply materials, as we did with Stanisław Lem’s e book. It additionally marked a deeper dive into interactivity and replayability. For the crew, it’s been a journey of pushing our limits, each technically and narratively.
Q: What do you suppose are the advantages of releasing a sport into Early Entry first? Do you suppose there are any potential downsides to this resolution as properly?
Maciej Dobrowolski, CMO: For us, Early Entry is a dialogue, not only a check. We’re constructing Into the Hearth with our neighborhood—from quality-of-life enhancements to balancing issue spikes. The upside is that we get beneficial suggestions straight from the individuals immersing themselves on the planet we create. The danger, after all, is that gamers see an evolving model of the sport that isn’t but remaining. But when we’re clear and responsive, the advantages far outweigh the drawbacks.
Q: What’s the penalty or fail-state of the sport if you don’t reach a rescue mission? Will you respawn and try the mission once more, or is the sport meant to progress ahead even after failure?
Wojciech Ostrycharz, Sport Director: We selected a hybrid strategy. Sure mission targets are procedurally generated and alter with each playthrough, whereas others are fastened—failure to perform these carries penalties. Nevertheless, it’s not solely necessary whether or not gamers full an goal, but in addition how they do it.
Think about racing in opposition to the clock to avoid wasting another life: you uncover two individuals trapped beneath a collapsed ceiling and should resolve whom to rescue. Going through ethical dilemmas, making not possible decisions, and dwelling with their fallout creates a powerfully private, emotionally charged sense of victory or defeat—particularly when the lives you save affect the narrative and gameplay lengthy after the mission ends.
Q: Would you say the magical creatures and phenomena are primarily impressed by a particular real-world folklore or mythology?
Olga Piech, Narrative Designer: Sure, significantly by Southeast Asian and Indonesian mythologies. The areas’ intimate relationship with volcanoes gave delivery to highly effective tales about gods, spirits, and rebirth. We had been fascinated by the concept pure disasters will be seen as divine messages or religious trials. These myths closely influenced our worldbuilding—the volcanic demons, sacred rituals, and visions that gamers encounter all stem from this mixture of perception, worry, and awe in the direction of nature’s fury.
Q: How a lot do the dialogue choices issue into the sport? Are they extra for role-playing functions, or will picks straight influence/change the story and world of Into The Hearth?
Olga Piech, Narrative Designer: Participant decisions are actual choices with actual penalties, shaping the story’s development and the evolution of your character’s stance within the face of disaster. As a rescuer, your choices straight affect the success of missions and decide who you handle to avoid wasting and produce again to the hub—typically affecting the occasions that unfold there.
We additionally draw from basic RPG traditions by way of the power to decide on your strategy to fight—whether or not it’s going through the weather head-on, confronting demons, or navigating hazard with precision and restraint. Gamers also can select how they relate to the world itself: will they give up to its mysticism, or cling to the rational readability of science? That rigidity turns into a core a part of the journey.
Q: Have you ever mentioned ultimately including any multiplayer/cooperative options to Into The Hearth?
Wojciech Ostrycharz, Sport Director: It’s one thing we’ve talked about and are open to exploring post-launch, relying on participant curiosity and feasibility. The sport is presently designed as a deeply private, solitary journey, however the themes of belief, survival, and rescue may translate properly into cooperative play. That stated, any multiplayer characteristic would want to enhance the tone and programs we’ve constructed—it wouldn’t be simply tacked on.
Q: If gamers may solely stroll away with one factor after taking part in Into The Hearth, what would you need it to be?
Wojciech Ostrycharz, Sport Director: We’d need them to really feel that Into the Hearth gave them a glimpse into one thing deeper than survival — a way of emotional resonance, like they confronted one thing not possible and got here out reworked. If a participant walks away pondering not simply “I survived,” however “I perceive one thing extra about resilience, sacrifice, and even myself,” then we did our job.
We’re making a sport, however we’re additionally telling a narrative about individuals below strain — not simply from lava or collapsing cities, however from their very own pasts, traumas, and hopes. If what stays with the participant is an emotional afterburn — a mirrored image, a connection — then we’ve created one thing price remembering.
Q: Is there something we haven’t touched on already that you simply’d like to deal with or go alongside to our readers?
Maciej Dobrowolski, CMO: Solely this: we all know the world doesn’t want one other survival sport — except it provides one thing significant. We’re not making an attempt to outgun or outscale the giants; we’re making an attempt to carve out a novel house that blends coronary heart, hazard, and a little bit of insanity. And we invite gamers to keep up a correspondence. It is a dwelling, respiratory world we’re constructing — and their suggestions, tales, and fervour will form what Into the Hearth turns into. It isn’t simply our sport anymore. It’s theirs, too.
Wrap-Up
Into The Hearth is slated to launch into Early Entry at a later date in 2025. gamers can wishlist the sport on Steam in the present day and comply with together with future updates from Starward Industries.
Check out the sport’s newest trailer to get a style of the motion to return.

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Into the Hearth
- Developer(s)
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Starward Industries
- Writer(s)
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Starward Industries
- Variety of Gamers
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Single-player
- Steam Deck Compatibility
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Unknown