Once I first fired up The Elder Scrolls IV: Oblivion Remastered, I didn’t anticipate to get sucked in. I’d by no means performed the unique 2006 model, and whereas all of the chatter surrounding the remaster piqued my curiosity, I didn’t see That One Recreation With The Horrifying NPC Faces turning into a favourite of mine. It was simply one thing on Recreation Move I assumed I’d strive. I actually didn’t anticipate it to problem the good and mighty Skyrim in a battle for my coronary heart.
But right here I’m, trapped in a Twilight-esque love triangle with two fantasy RPGs. Am I crew Skyrim, or crew Oblivion? After 55 hours spent in Cyrodiil, the reality of the place my allegiance lies is turning into undeniably clear: Oblivion Remastered has ruined me for Skyrim.
I wasn’t involved with any of this once I took my first steps in Cyrodiil. Sure, the sport appeared good, the voice appearing was nice, and (most of) the NPC faces had been far much less cursed-looking than I’d anticipated. The character creator even allowed me to construct a Dunmer who appeared intimidating as an alternative of downright horrifying. However, I assumed, there was no method Oblivion would ever measure as much as Skyrim. In spite of everything, how might it even examine? I’ve a spouse and kids in Skyrim. I personal a number of homesteads. I’m the freaking Dohvakiin, man. I discuss to (and slay) dragons! The Hero of Kvatch might by no means. Proper?
Nicely, it’s difficult.

I’ll allow you to in on a little bit secret: I’ve by no means truly completed Skyrim’s predominant quest. Yearly — normally across the winter holidays or the lazy days of summer season — I hearth up the sport and inform myself, “That is it. This time, you’re going to complete the principle quest.” However time after time, I discover myself distracted (and infrequently, overwhelmed) by the neverending onslaught of dragon assaults, radiant quests, and the titanic measurement of the sport’s totally huge map.
To me, Oblivion’s very best quality is its measurement. Positive, I like me RPG with a ginormous map and seemingly limitless actions to participate in. However measurement issues in the case of recreation design, and never in the best way some folks may anticipate. Starfield is an ideal instance of why larger doesn’t essentially imply higher. I’d reasonably a recreation depart me itching for greater than depart me burned out and able to throw within the towel. As I’ve labored my method by way of the principle quest, Cyrodiil has turn into a world I look ahead to returning to, whereas Skyrim has turn into a spot I’ve to pull myself again into. I not often end a Skyrim gameplay session feeling happy, however each hour I spend in Cyrodiil leaves me wanting extra.
Skyrim catches the participant’s consideration proper out of the gate with a wonderful narrative hook (you’re scheduled for execution) and an equally wonderful “Holy crap” second to comply with that hook (stated execution is interrupted by a dragon). However Oblivion begins issues off a bit extra subtly: You simply so occur to be occupying a cell linked to a secret passage that Emperor Uriel Septim VII is utilizing to flee an assassination plot. Your cell is unlocked, the Emperor and his safety element wander by way of the key passage, and no person appears to really care whether or not you include or keep behind. It’s sufficient to make you are feeling like an NPC. All the expertise contrasts closely with Skyrim’s opening, which sees varied NPCs successfully maintain the participant’s hand till they’re safely out of Helgen, after which nearly everybody begins falling throughout themselves to go with the wonderful Dragonborn.

Oblivion’s first huge “Holy crap” second is, arguably, the participant’s first encounter with the Oblivion Gate in Kvatch, however my private “Holy crap” second occurred the second I exited the Imperial Metropolis’s sewer system and laid eyes on Cyrodiil’s overworld for the primary time. My jaw dropped. The setting wasn’t simply fairly, it was totally breathtaking. The night time sky was dotted with stars, and aurora borealis shimmered round them. Numerous harvestable alchemy substances sprouted from the bottom beneath my ft, and a curious Ayleid destroy known as Vilverin stood in entrance of me, its vibrant blue door beckoning me forth. A wierd, orange-red portal loomed within the distance. Shade me impressed, actually. I hadn’t anticipated Cyrodiil to be so stunning, particularly at night time.
Now, don’t get me mistaken — Skyrim completely has its moments of environmental magnificence, and I’m actually not suggesting that Bethesda ought to re-re-re-remaster the sport to make it prettier. However through the years, I’ve observed a definite lack of shade in a lot of Bethesda’s video games. Each title appears to be set in a world that’s a desaturated, closely color-graded shade of Bethesda Beige™ (Fallout), Bethesda Blue™ (Starfield), or Bethesda Brown With Some Snow™ (Skyrim). In fact, not each recreation wants a closely saturated, rainbow setting. It makes excellent sense for Fallout’s nuclear wasteland to be desolate and sepia-toned, for instance. However I’ve at all times discovered the studio’s aversion to paint a bit perplexing in the case of sci-fi titles like Starfield and fantasy franchises like The Elder Scrolls. By the point I purchased my lovely dwelling within the beautiful metropolis of Cheydinhal, Cyrodiil’s magnificence had me aching for a extra colourful model of Skyrim.

However there are many mods on the market to present Skyrim a dose of shade, and fairly environments don’t essentially make recreation. What about gameplay? Clearly, Skyrim could be the winner on that entrance.
Skyrim has undeniably improbable gameplay, as evidenced by the truth that it’s nonetheless immensely in style 14 years after its preliminary launch. However frankly, I’m having far more enjoyable with Oblivion than I ever had with Skyrim. Positive, I miss preventing dragons. I don’t, nevertheless, miss my horse always dying as a result of it determined to “assist” me struggle stated dragons. Sure, I often get the urge to Fus-Ro-Dah the entire painstakingly positioned plates and meals gadgets off of each eating desk I encounter in Oblivion. However past Dragon Shout-based mischief, I can’t say I actually miss Skyrim’s gameplay all that a lot. On paper, Oblivion doesn’t have practically as many issues to do in-game as Skyrim does, however actually, I feel that’s factor. I don’t miss tedious duties like smithing, I don’t miss gathering a great deal of provides to improve my homesteads, and as enjoyable as cooking could be in Skyrim, I a lot favor the best way Oblivion does it. Having cooking and alchemy successfully be the identical talent in Oblivion is sensible, and saves time.
Oblivion isn’t excellent, in fact. Lockpicking is a nightmare (although it might probably simply be prevented by way of sure spells or a particular Daedric artifact). The persuasion mini-game drove me nuts at first, however now that I’ve gotten the dangle of it, I discover it much more attention-grabbing than the usual RPG skill-check that locks you out of dialogue choices with no recourse should you haven’t leveled up your social stats sufficient. I actually prefer it higher than Starfield’s weird tackle persuasion checks.
However what actually caught me abruptly about Oblivion Remastered is the truth that — in the case of gameplay mechanics that each titles share — Oblivion does so many issues higher than Skyrim. Sure, I can swim in Skyrim, however it’s not particularly enjoyable, simple, or rewarding. The controls are clunky, and I not often discover a lot of curiosity floating in Skyrim’s waterways. In the meantime I often discover myself casting Starlight earlier than diving headfirst into any and each physique of water I can discover in Cyrodiil, as a result of not solely is swimming enjoyable in Oblivion, it’s additionally rewarding. Hidden chests, particular alchemy substances, even free magical jewellery could be discovered within the backside of Cyrodiil’s lakes, streams, and rivers.
One other space through which Oblivion beats Skyrim at its personal recreation is, surprisingly, fight. I’d say that the first-person fight expertise is pretty comparable in each video games, however third-person fight is a wholly totally different story. Positive, Skyrim will let you play in third-person, however god allow you to if you wish to have interaction in fight. It’s doable, however it isn’t satisfying. In the meantime, I discover myself often switching to third-person mode in Oblivion, even for fight encounters. The controls are clean and seamless, whether or not you’re flinging fireballs, swinging a sword, or aiming an arrow at your foes.

In terms of Oblivion-exclusive gameplay mechanics just like the Acrobatics talent and spellcrafting mechanic, I discover myself questioning why on Earth the builders at Bethesda selected to not implement them in Skyrim. Leaping off the aspect of a cliff and taking subsequent to no harm as a result of my excessive Acrobatics talent makes escaping undesirable fight encounters each simple and amusing. Spell-making is one other extremely cool, extraordinarily entertaining function that has me hooked and has made it onerous to return to Skyrim. After the enjoyable I’ve had in Cyrodiil, returning to Skyrim fills me with a profound sense of boredom.
Sure, I miss my pretty spouse Lydia and our candy adopted daughters, Britte and Sissel. I miss our quaint dwelling in Whiterun. I’ll return to them once more sometime, as soon as I’ve gotten my fill of Oblivion.
…or perhaps I’ll be the kind of father or mother who goes out to seize a bottle of Skooma and by no means comes dwelling. With how partaking Oblivion Remastered is, it’s a particular chance.