Sq. Enix has revealed a brand new interview with Last Fantasy Ways – The Ivalice Chronicles director Kazutoyo Maehiro speaking about how the crew reimagined one of many best tactical RPGs ever made. In fact some adjustments have been made and Mr. Maehiro was requested why the crew focussed on the unique Last Fantasy Ways, moderately than the newer Battle of the Lions model which launched in 2007 on the PSP. You’ll be able to examine how the crew settled on the unique within the excerpt from the interview down under.
Why did you resolve to deal with updating the unique FINAL FANTASY TACTICS moderately than the Battle of the Lions model?
I and different members of this growth crew weren’t instantly concerned within the Battle of the Lions, however I do imagine that the content material in that recreation did totally meet expectations for gamers at the moment.
Nonetheless, as we regarded again on every little thing almost 30 years later, in the course of the creation of this recreation, we requested ourselves what our crew – those that created the unique FINAL FANTASY TACTICS – may do to carry this recreation to a brand new era of gamers.
It was by contemplating this query that we got here to the conclusion that probably the most acceptable path for us was to pay respect to the unique recreation’s expertise and recreate that in one of the best type attainable.
Did you take into account including components from FINAL FANTASY TACTICS: THE WAR OF THE LIONS like Balthier, Luso and the Onion Knight and Darkish Knight jobs?
We did in fact take into account the addition of recent jobs, skills, and characters – together with the roles featured in Battle of the Lions. Nonetheless, the unique model of FINAL FANTASY TACTICS is a really full recreation each from a recreation design and story perspective. If we had been to make main adjustments, it might solely be a loss for not solely followers of the unique recreation, but additionally these new to the title.
With this in thoughts, our first step in reviving FINAL FANTASY TACTICS within the current was to stick to the unique and put a highlight on the unique recreation’s characters and jobs, in addition to the unique gameplay expertise.
The event crew had been passionate when it got here to bringing an expertise as near the unique as we may, and in consequence we’ve got recreated and used the unique VFX and SFX – one thing I hope followers of the unique particularly will get pleasure from as they play.