Grand Theft Auto On-line might have arrived a lot earlier within the franchise, presumably way back to GTA 3, based on former Rockstar technical director Obbe Vermeij.
GTA1 and a couple of had LAN multiplayer. To avoid wasting bandwidth, they solely despatched keypresses between machines — assuming the sport state was 100% deterministic. That meant each sport needed to run in excellent sync, on the framerate of the slowest PC.
In observe, this wasn’t all the time dependable. I… pic.twitter.com/Oha4VQvn1q
— Obbe Vermeij (@ObbeVermeij) June 18, 2025
Vermeij additionally confirmed that GTA On-line was by no means thought-about for San Andreas, stating that “it was not well worth the effort.” Nevertheless, the studio did try and make it work with Vice Metropolis. “We pushed for multiplayer once more in Vice Metropolis. Even employed a few community coders. However with tight deadlines, it was deserted as soon as extra,” he added.
In different latest updates, Take-Two CEO Strauss Zelnick commented on GTA 6’s delay, saying, “Delays ache me—however how might they not,” whereas emphasising that the change was to assist Rockstar “obtain its inventive imaginative and prescient with no limitations.” Rockstar additionally said that GTA 6’s second trailer has develop into the most important video launch of all time.
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