
Play it on: PS5, Xbox Sequence X/S, Home windows PCs (Steam Deck: “Playable”)
Present objective: Really end it (most likely!)
I do know. You’re all like, “What do you imply you didn’t end this recreation after writing about it for 3 weeks in a row within the Weekend Information?”
Look, I’ve a busy, sophisticated life. Additionally, this recreation is gigantic and, actually, am I simply gonna stroll as much as the ultimate boss with out being stage 99 for each character with as many Pictos and Luminas as I can inventory them with?
This weekend, I shall lastly end this recreation. I imply, at the very least in concept. I’ll let you know that Saturday will almost certainly be spent simply grinding fight whereas listening to Dream Theater. And sure, I really like the soundtrack on this recreation, however I’ve heard all of the struggle music at this level. Plus, the problem of nailing the parrying and blocking window whereas listening to one thing like “Dance of Eternity” appears like an excellent time to me!
The fight on this recreation, whereas tense on the highest problem given its reliance on blocking and parrying, is a ton of enjoyable. Each time I really feel like I’m getting destroyed, I see a path to relearning the reaction-based mechanics, spec out my characters to grow to be much more devastating, and energy additional on. The facility you may scale to on this recreation is really spectacular and typically greater than slightly intoxicating, and it’s all primarily based on a cushty mixture of RPG stat-readiness and response time. Better of each worlds!
However I do have an epic fantasy story to conclude. If I’m being sincere, a gentle critique I’ve to date of this recreation is that its lore will get slightly too snarled with itself. Perhaps the ending will sew it collectively for me, or maybe I’ll must undergo studying a synopsis as a result of among the nuances handed me by. That stated, Renoir is ready for me in Lumiere. I’ll simply present up as soon as I’ve knocked out all of the trials within the Limitless Tower. — Claire Jackson