Decemberborn Interactive has introduced that Cathedral: Crow’s Curse is in improvement for Nintendo Change.
On this standalone prequel to Cathedral, you play as Crow, a talented Shade Sentinel who was first launched within the unique sport. The Shade Forest has change into imbalanced, that means that Crow should enterprise by way of cursed woods and forgotten ruins to find the roots of the Sentinel order and confront the darkish forces at its core.
Promising “quick, fluid and skill-based” fight, you will want to watch enemy patterns to time your dodges, blocks, parries and strikes. Nevertheless, stealth performs a key position, that means which you can select to sneak previous foes or ambush them with a punishing backstab.
“At Decemberborn Interactive, we’re enthusiastic about making video games that resonate with gamers,” explains Decemberborn Interactive founder and CTO Eric Lavesson. “Returning to the world of Cathedral and telling this story in our personal means is one thing we’ve poured our hearts into. We hope that keenness shines by way of in each a part of Cathedral: Crow’s Curse.”
The developer has outlined the sport’s key options, which embrace:
- Ability-Primarily based Fight: Face difficult enemies and grasp quick, precision-based fight. Be taught patterns, dodge, parry and time your strikes for max influence.
- Seamless, Hand-Crafted World: Discover a meticulously designed world that’s extra interconnected and seamless than ever earlier than.
- Stealth and Ways: Sneak previous vigilant foes or strike from the shadows with lethal backstabs. Enemies reply to sight, sound, and contact – keep quiet, keep hidden, strike shortly.
- Upgrades and Talents: Uncover highly effective gadgets, unlock expansive ability bushes and purchase new motion talents to help your journey.
Cathedral: Crow’s Curse will probably be launched digitally on the Nintendo eShop for Nintendo Change worldwide, with a launch date or window unspecified.
Cathedral: Crow’s Curse Trailer