A current interview with Digital Foundry’s Richard Leadbetter has prompt that the PS5 Professional, even with all its added technical muscle beneath the hood, is probably not sufficient to run Grand Theft Auto VI at 60 FPS.
The DF technical editor revealed that the the difficulty comes all the way down to the CPU itself, because the PS5 Professional utilises the identical one as its normal counterpart.
Grand Theft Auto video games have at all times run advanced simulations that push the CPU laborious, which is why each GTA sport has initially launched on their goal platforms at 30 FPS or decrease. The PS5 Professional makes use of the identical CPU because the PS5 and it could be extraordinarily difficult to hit 60 FPS if the bottom PS5 model is focusing on 30 FPS.
This isn’t a GPU downside, it’s a CPU downside. In fact, all bets are off if Rockstar is focusing on 60 FPS on the usual PS5 – however we’ve seen no proof up to now to counsel it’s.
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The PS5 Professional gives a variety of enhancements over present titles because of its PS5 Professional Enhanced label, promising spruced up visuals and body charge. Nevertheless, The Verge’s Tom Warren notes that this doesn’t assure 60 FPS, and as such there’ll nonetheless be video games that run at 30 FPS on PS5 Professional.
Sony is reportedly hoping to have round 40-50 PS5 Professional Enhanced video games for launch, and can embrace quite a lot of first and third-party video games.
Grand Theft Auto VI is scheduled for launch in Fall 2025 on PS5 and Xbox Sequence X/S.
[Source – Richard Leadbetter Interview @ IGN]