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I Built a 2D MMORPG/Farming and I’d Love Your Feedback – A.M.A

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I Built a 2D MMORPG/Farming and I’d Love Your Feedback – A.M.A

Hey everybody,

So, I've been coding professionally for about 10 years now, largely the same old 9-5 grind. However for the final two years, I've been pouring my free time into one thing a bit completely different – a aspect challenge that's kinda turn into my second job, however in a great way. I've been creating a 2D MMORPG referred to as Definya. Yeah, it's bought that old-school SNES pixel artwork vibe that I completely love.

https://preview.redd.it/wqbn9cknggsd1.png?width=1701&format=png&auto=webp&s=f54477c66e0d465732cce19eeb132275c3c627d3

We're pivoting proper now for a mixture between Stardew Valley and a MMORPG. It is possible for you to to play as a farmer character or adventurer, with out restrictions in the event you resolve to vary your thoughts later.

https://preview.redd.it/8metsieoggsd1.png?width=1327&format=png&auto=webp&s=dea6391310e49a3f87c13a307d44c3838d1b1dde

Actually, it began out as simply messing round, making an attempt to construct one thing I'd get pleasure from taking part in. I didn't actually plan for it to turn into as large of a challenge because it has, however right here we’re. It's bought all of the stuff I favored from video games rising up:

  • Crafting: You recognize, killing monsters, looting stuff, and making cooler stuff. A lot of the NPCs promote barely nothing, and it’s a must to craft excessive tier gear if you wish to succeed
  • Sandbox economic system: A lot of the related transactions are P2P primarily based. NPC promote solely primary stuff and so they even have a dynamic pricing system applied (which suggests increased demand from an merchandise would improve costs, and the other can be true)
  • PVP: Attempting to maintain it enjoyable and considerably balanced, particularly for newbies. Received safety for gamers as much as degree 14. We’ve a cranium system.
  • Races, lessons and spells: We’ve 2 fundamental factions. Life bringers (people, dwarfs, elves) and Shadow Walkers (Orcs, Minotaurs, People). By way of lessons, we do have warriors, berserkers, sorcerers, druids and rogues.

https://preview.redd.it/son5vo0qggsd1.jpg?width=1121&format=pjpg&auto=webp&s=5e7edea2d2cfbabd6fd3a6f13fe4937a29575bae

  • Passive talents: For instance, rogues can yield 2x daggers, berserkers 2x axes and mages have a lift on their mana regen.
  • An precise Open World: Spent a ton of time on this. It's big, full of completely different monsters and quests.
  • A whole lot of various objects: swords, golf equipment, maces, ranged… even a shuriken 😛
  • Completely different taking part in modes:
    • Mushy: No demise penalty, however you get a -20% XP buff
    • Hardcore: Likelihood of loot drop on demise, however a 20-30% XP Buff
    • Permadeath: You lose your char if you die, nevertheless it has a 80% XP Buff
  • Farming
    • You should purchase seeds, use on the soil, harvest your crops and and many others.
    • Farms are a pleasant method to earn a living and to supply important objects to the P2P market. For instance, many potions requires farming items

https://preview.redd.it/t5vbac2pggsd1.jpg?width=1291&format=pjpg&auto=webp&s=a0f66d07d65d97ee959fa4853195f916b6eaeb8a

We even have anti-macro for cheaters and and many others.

I'm kinda nervous about placing it on the market, however I'd actually like to get some suggestions from you all. For those who're into making an attempt out new video games and don't thoughts that it's nonetheless a piece in progress, test it out?

Would love to listen to what you assume, particularly concerning the stability and gameplay. And yeah, in the event you run into bugs (which I'm certain there will probably be just a few), let me know on Discord. Keep in mind this can be a BETA recreation!

Thanks for even contemplating checking it out. Means so much.

Catch you in-game!

submitted by /u/joaopaulo-canada
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