HomePCWitcher 3 modders just upended everything we know about how it was...

Witcher 3 modders just upended everything we know about how it was made with a 584-page breakdown of an early prototype that had a 150-hour main quest, all thanks to a database ‘containing almost every single line of text’ from its development

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Witcher 3 modders Moonknight, Ferroxius, Crygreg, and Glassfish (who contributed to the Brothers in Arms reduce content material restoration mod) have launched the primary quantity of What Lies Unseen, a deliberate collection chronicling the event historical past and evolution of The Witcher 3. RPG YouTuber xLetalis has put out a three-hour video going over the primary quantity, which covers a prototype model of The Witcher 3’s story that will have been upwards of 3 times so long as the sport we obtained. A few of the greatest adjustments and surprises on this model of The Witcher 3 embody:

  • The sport was subtitled “A Time of Sword and Axe” as a substitute of “The Wild Hunt.”
  • The Witcher 3 had a VATS-like focus system that allow you to goal weak factors on monsters.
  • There was much more journey forwards and backwards between Velen, Skellige, and Novigrad, and plotlines and characters that had been extra contained within the remaining sport would lengthen throughout a number of acts.
  • Your selection between Yennefer or Triss would imply that the opposite sorceress can be absent from the ultimate third of the sport.
  • The Witcher 2’s Iorveth appeared and had a significant function.
  • There was a multipart heist quest in Novigrad that required allies just like the Kaer Morhen siege.
  • The Bloody Baron’s story was very completely different, and continued late into the sport.
  • The endings had been rather more ambiguous and melancholy.
  • Geralt and Avallac’h would teleport to Cyberpunk 2077’s Night time Metropolis in a single quest.
  • The sport did not have Gwent, and as a substitute noticed the return of arm wrestling and cube poker from TW1 and a couple of.

This venture took place due to the discharge of CD Projekt’s REDkit modding instruments, with the authors writing that prior to those instruments turning into accessible, neighborhood information of The Witcher 3’s improvement “stemmed from interviews with the corporate in addition to leaked materials that was incomplete.”



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