Tech consultants over at Digital Foundry have extensively examined Guerrilla Video games‘ Horizon collection on the PS5 Professional, and have been left impressed by the studio’s upscaling know-how. Guerrilla is utilizing its personal upscaler somewhat than PlayStation Spectral Tremendous Decision (PSSR) that a lot of PS5 Professional enhanced video games are using to combined outcomes.
Horizon PS5 Professional variations utilizing upscaler on par with DLSS and FSR
Horizon Forbidden West‘s PS5 Professional enhancements embrace clearer visuals when operating at 60 fps and roughly 1440p. In response to Digital Foundry, Guerrilla’s personal upscaler is on par with Nvidia’s DLSS and AMD’s FSR 3 on PC.
Whereas DLSS handles particles higher, testing reveals that Guerrilla’s upscaler is best than DLSS at dealing with reflections in water. Digital Foundry additional claims that the studio’s tech can also be “marginally higher by way of movement.” When put next with FSR, the outcomes are even higher for Guerrilla’s tech.
“It’s a powerful outcome for the home-grown resolution and its efficacy maybe speaks to why Guerrilla opted towards utilizing Sony’s PSSR for its PS5 Professional replace,” Digital Foundry concluded.
As talked about above, the implementation of PSSR has yielded combined ends in some video games, with gamers reporting a lot of visible points. Among the affected video games have since been patched to resolve the issue whereas others require utilizing the workaround of switching to 120 fps.