BioShock creator Ken Levine has expressed skepticism relating to generative AI, admitting its usefulness for technical duties however doubting its capability to “inform [him] a extremely compelling story”.
In a brand new interview with GamesIndustry.biz, Levine is requested for his opinions on generative AI and its “functionality to react to gamers”. Levine says he would not wish to “underestimate” the expertise, however that its largest limitation proper now could be “persistence”.
He provides the instance of ChatGPT’s video generator Sora, which he says is able to producing a “lovely” road scene that includes a girl strolling down the road. Nevertheless, if that lady have been to “flip round and stroll backwards”, Sora would not “bear in mind the place she has been”.

It is this lack of persistence that Levine says means AI cannot inform him a “actually compelling story that has a three-act construction”; the truth is, AI cannot “even inform [him] a number of scenes”, he says, happening to say that he is “not overly impressed” by the expertise because it at the moment stands.
Regardless of that, Levine acknowledges that generative AI has its makes use of. He says that it is helpful for “coaching your bug database to question what number of bugs you will have in sure conditions”, as an example, or “clearing [the Judas dev team’s] analytics database”.
Nevertheless, he hasn’t used it for idea artwork, largely “as a result of there’s some authorized points” round how generative AI sources its photos. In case you are not conscious, generative AI can usually use artwork with out crediting the unique artists when producing content material.
The total GI.biz interview is effectively value studying, particularly in case you’re keen on maintaining with Levine’s work on Judas. He discusses every little thing from the sport’s strategy to participant alternative all over to his work on BioShock.
Levine is not the one individual within the business to specific skepticism in relation to gen AI. Again in July, Nintendo declared that it had no plans to make use of the tech in its video games, acknowledging related IP rights points to Levine.
Nevertheless, that hasn’t stopped firms like Netflix, Ubisoft, and Sq. Enix from going all in on generative AI. It appears like it is a debate that is not going away anytime quickly.