Dave Pottinger has programming credit on all three Age of Empires video games, was director of know-how on Age of Mythology, and was lead designer on Halo Wars. He most likely is aware of what he is speaking about in terms of the RTS style. Talking to Videogamer to advertise his new studio Final Maintain’s upcoming RTS, Undertaking Citadel, Pottinger identified the style hasn’t carried out a number of evolving within the final 20 years.
“It hasn’t modified a lot,” he stated. “You recognize, you are still enjoying the identical sport we’re enjoying 20 years in the past and a few of these new video games—Stormgate and others like that—they usually’re nonetheless actually largely based mostly on that method. It really works, it is an outdated, golden algorithm, as a result of they had been good again then they usually’re nonetheless good now, and it’s good to see that stuff nonetheless works however on the identical time I wish to do one thing new, we wish to do one thing new.”
As for why the RTS is so indebted to its previous, he talked about that again in his Age of Empires days there was a worry that gamers would push again towards makes an attempt to experiment. “There have been some instances on the Age franchise the place we flew a bit too near the solar,” he stated. “We needed to pull again and take some very progressive issues out of the sport—I am speaking significantly about formation-based fight in Age of Empires 3. Hell, we demoed that at E3, and took that out of the sport as a result of we had been afraid it was going to alienate too lots of the present Age followers.”
I am the man who fruitlessly votes for Daybreak of Warfare: Darkish Campaign within the PC Gamer Prime 100 yearly, so I would agree the RTS loved its peak lengthy whereas in the past. Pottinger is not simply speaking the discuss, nevertheless, and Undertaking Citadel (because it’s at the moment codenamed) is aiming to shake issues up. It’s going to be a space-based roguelike with procedural maps, and sounds a bit like a cross between Planetary Annihilation and FTL. “Battle your manner by means of Voltari house on a mission to free the sector from their rule” says the outline on its Steam web page. “It will not be simple, however you may have a secret weapon to assist you in your voyage—a secret relic that enables your mothership and crew to regenerate on the fringe of Voltari house—time and again as you uncover the story’s twists and turns.”
Different tweaks to the method embody a “Flip-based overmap” and “Quick-paced motion with skill-shot particular talents”. I dunno if permadeath and procedural era is what it will take to get me excited in a brand new RTS, but it surely’s positively a distinct segment in want of a change. For as soon as I agree with our cynic-in-residence Fraser Brown, who summed up latest makes an attempt at revivals by writing that real-time technique virtually got here again from the brink of loss of life after which fell flat on its face.
Undertaking Citadel is on its option to a launch in early entry, the place the marketing campaign can be totally playable. “By Early Entry,” the developer says on its Steam web page, “we plan to develop the variety of playable factions, number of items, and add associated content material in phases. We additionally plan to iterate on stability, gameplay guidelines and develop content material based mostly upon neighborhood suggestions.”

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