HomePCTo make its fantasy extraction game, this studio of ex-Blizzard devs had...

To make its fantasy extraction game, this studio of ex-Blizzard devs had to teach itself the art of third-person combat design: ‘There’s a science to how those are built’

100%
Skill name



Late final 12 months, I performed in a closed alpha playtest of Legacy: Metal & Sorcery, an upcoming extraction recreation pairing World of Warcraft-style excessive fantasy with third-person motion fight. Over a few hours, I obtained an early style of stringing collectively longbow headshots on skeletons, smashing wolves with maces, and panicked escapes as a priest tried to homicide me for my backpack stuffed with goblin ears. This week, Legacy enters early entry, aiming to supply its personal artisanal mix of RPG extraction.

Forward of Legacy’s early entry launch, I spoke final month with Chris Kaleiki, Infamous Studios co-founder and former World of Warcraft class designer. In our interview, Kaleiki defined how Legacy grew out of an thought he had about redesigning World of Warcraft’s class fantasy with extra motion and fewer motion bars.



Source link

Stay Connected
16,985FansLike
2,458FollowersFollow
Must Read
Related News

LEAVE A REPLY

Please enter your comment!
Please enter your name here