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After years of discovering excuses to not begin it, I lastly started my journey this 12 months of constructing my iOS sport, Eldermyth. I’ve a ardour for tight, grid-based roguelikes with deceptively deep gameplay and layered technique. My favorite developer is Michael Brough, and so Eldermyth’s mechanics are closely influenced by video games equivalent to Cinco Paus, Imbroglio, and 868-HACK. Like quite a lot of Michael’s video games, Eldermyth is meant to first really feel summary, and the principles and mechanics are found by means of enjoying. However I’m aware Michael’s video games are considerably area of interest, and so I’ll combine an possibility inside the sport for steering, and so forth., in order to not alienate extra informal gamers. The theme of Eldermyth has additionally been impressed by one other ardour of mine, the board sport Spirit Island. Describing the sport in a single paragraph: a high-score roguelike based mostly on a once-hidden land, inhabited by villagers and legendary beasts, from invaders who need to colonise the land and steal its valuable minerals. You play as one of many 4 beasts (extra to observe sooner or later), utilizing their distinctive powers and synergy with the completely different land varieties, to save lots of the villages and overcome the invaders. All within the title of chasing a excessive rating. I’m on the lookout for suggestions, concepts, or simply curious gamers who benefit from the style as a lot as I do. Thanks a lot for taking the time to have a look and for any suggestions you could have offered! I’m hoping to have the sport reside earlier than Could. submitted by /u/Hard_Squirrel |