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Since launching in 2014, multiplayer shooter Struggle Robots has turn out to be a uncommon ‘without end franchise’ on cellular, surpassing $1 billion in income.
The title has since expanded throughout platforms and continues to be supported by developer Pixonic and writer My.Video games, which acquired the studio for $30 million in 2016.
My.Video games govt producer Boris Burangulov has performed a key function because the crew has steered the sport by means of greater than a decade of progress and innovation. On this interview, Burangulov displays on Struggle Robots’ journey of staying true to its tactical core whereas repeatedly introducing new options, recreation modes and content material.
He additionally provides useful perception into the realities of long-term recreation growth and dwell operations, and shares what’s subsequent for the franchise.
PocketGamer.biz: How totally different is Struggle Robots now from the sport launched in 2014? How do you steadiness the road between preserving the core gameplay folks have loved for years with new options to maintain the title recent?
Boris Burangulov: Unquestionably, Struggle Robots is a very totally different recreation now in comparison with when it first launched, however on the identical time, it has retained its core essence. You might say that 60% of it at this time is solely new, whereas 40% has remained unchanged.
And that 40% is, before everything, the tactical gameplay. It’s the basis of Struggle Robots and, in some methods, jogs my memory of chessboxing. In battle, pace, response time, and reflexes are, in fact, essential, however techniques are simply as essential – you have to know when to retreat, regroup, and plan your subsequent transfer.
That’s why Struggle Robots maintains a slower tempo in comparison with different shooters. Although, attempt telling that to our high gamers within the legendary league, who handle to play with ten fingers as in the event that they’re enjoying the piano.
However in fact, so much has modified in Struggle Robots over the previous 11 years. There are actually much more mechanics and construct customisation choices, permitting gamers to fine-tune their robots and equipment to swimsuit their distinctive playstyle. There are additionally extra methods to spend time in Struggle Robots. For instance, in 2022, we launched a PvE mode for the primary time, which shortly gained its personal fanbase.

How will we handle to take care of steadiness? I’d say that we at Struggle Robots are a quite cautious crew and never vulnerable to taking reckless dangers. If we do make elementary adjustments, we attempt to implement them step by step, conducting in depth testing alongside the way in which.
As an alternative of creating radical shifts, we deal with increasing and enhancing Struggle Robots whereas preserving its essence – guaranteeing that the sport stays participating for each long-time gamers and newcomers alike.
How massive is the crew at present dealing with dwell ops on Struggle Robots?
A technique or one other, many individuals from totally different My.Video games divisions and companions contribute to the continued growth of Struggle Robots, however the core crew consists of round 150 folks.
What are the largest challenges Struggle Robots has confronted over time?
It is laborious to single out one key problem over the lifespan of a undertaking like this. New challenges come up always.
“At one level, the largest problem for us was Titans – an enormous function that took nearly a yr to develop.”
Boris Burangulov
For instance, at one level, the largest problem for us was Titans – an enormous function that took nearly a yr to develop – it was such an endeavor that we even began utilizing a brand new time period to measure growth complexity: a function of titanic effort.
On the time, it was one of many largest adjustments to the sport’s core, making it labour-intensive and dangerous. Then got here the graphics remaster, which required huge effort: switching to a brand new graphics engine, transforming all visuals, and managing a posh and dangerous rollout – this grew to become the brand new largest problem!
However final yr, we launched a separate model of the sport in China. A problem in its personal proper and a subject worthy of a separate interview. Ask me this query once more in a yr, and we’ll most likely have a brand new story in regards to the largest problem in Struggle Robots.
And these are simply probably the most large-scale examples. Nevertheless, managing an 11-year-old undertaking is already a giant problem. Each day, we face difficulties throughout totally different areas and make powerful choices to make sure the sport stays related.
May you break down your technique for in-game occasions and updates? The press launch stated you run a median of 9 in-game occasions per yr and have launched round 100 new models.
Certainly, over the course of the yr, we launch 9 main updates. Every of them is accompanied by an in-game occasion, throughout which we alter the sport and hangar visuals, launch new content material, and provide themed actions.
In a few of our occasions, we attempt to have a good time international holidays – Christmas, Halloween, Lunar New 12 months, and others. The themes of different occasions is perhaps particularly tied to the Struggle Robots universe. Nevertheless, each varieties carry the aesthetic and lore of our in-game firms.
“In a few of our occasions, we attempt to have a good time international holidays – Christmas, Halloween, Lunar New 12 months, and others.”
Boris Burangulov
On this planet of Struggle Robots, there are 5 firms that create fight robots. They compete not just for planetary sources on the battlefield but in addition for the eye of pilots – they need their fashions to be chosen.
Subsequently, the firms make robots that aren’t solely highly effective but in addition distinctive in fashion. For instance, Area Tech releases high-tech robots, Yan Di values aesthetics and sleek varieties, whereas DSC focuses on brute power and performance.
So, as a part of every occasion devoted to one of many firms, new robots, weapons, and different content material seem within the recreation, all in a specific fashion. Because of this fixed “arms race”, the Struggle Robots universe continues to develop.
What are your largest learnings from preserving Struggle Robots going and attaining $1 billion for over 10 years?
Engaged on Struggle Robots, I gained one of the crucial useful insights that I most likely couldn’t have gotten wherever else. It’s apparent to our crew, however typically not so apparent to different builders.
Creating good gameplay is an artwork. Generally, it seems like nobody actually is aware of easy methods to make nice video games. Initially, it’s a must to really feel it. Nevertheless, the operational administration of the sport is a very totally different matter. It’s extra of a craft than an artwork.
Nevertheless, many studios deal with dwell ops the identical manner they deal with gameplay, counting on “intestine feeling”, instincts, and in style stereotypes. Nevertheless, the talent of managing operations relies not on instinct however on working with information, testing hypotheses, and a variety of trial and error.
“The talent of managing operations relies not on instinct however on working with information, testing hypotheses, and a variety of trial and error.”
Boris Burangulov
We ourselves have fallen into this entice. There have been instances once we thought {that a} explicit change or function would solely enhance issues “Everybody does it this fashion!”, “That is undoubtedly the appropriate manner!” solely to see zero and even unfavorable outcomes afterward.
At one level, we even compiled a group of the funniest circumstances. However we have been very fortunate – Struggle Robots initially established a tradition of knowledge evaluation and analysis. We rely totally on checks and analysis, double-check our choices, and develop our analytical instruments, which generally even shock skilled groups. It’s this strategy that enables us to proceed cautiously and never belief “apparent truths”.
To sum up: if you wish to develop a recreation and develop its metrics, don’t depend on emotions and opinions – be taught to suggest and check hypotheses. However please, don’t neglect that you simply’re making a recreation, and it ought to finally deliver enjoyable and pleasure to the gamers.
Is there something in regards to the recreation that, in hindsight, you’d now deal with in a different way?
Loads! If I have been to checklist all the pieces I’d have achieved in a different way, the interview could be infinite.
I’ve my very own private file – I attempt to bear in mind all my worst choices and what they price us. If I have been to precise them in financial phrases, the quantity could be fairly important. And I believe that’s okay! Everybody makes errors, even after they act as cautiously as attainable, rigorously weigh choices, and analyse their penalties.

An important factor is to understand and admit the error in time, and that’s typically the toughest half. It’s essential to appropriately assess the outcomes of choices made with the intention to shortly right the state of affairs if wanted.
In our crew, we’re not afraid to confess our errors and don’t attempt to cowl them up. This actually helps us transfer ahead.
The earlier you admit a mistake, the earlier you possibly can repair it and draw the appropriate conclusions. And if somebody thinks they by no means make errors, I’ve acquired dangerous information for them. Most probably, they only haven’t discovered the place they went improper but – and which means they will’t repair it.
How important is the income you generate from net shops? How essential is that this for Struggle Robots and what’s your technique for this?
Struggle Robots has an internet retailer, and it performs an essential function for us, primarily as a device to assist the gaming neighborhood.
“Struggle Robots has an internet retailer, and it performs an essential function for us, primarily as a device to assist the gaming neighborhood.”
Boris Burangulov
For instance, we have now a particular program for YouTube creators who produce distinctive content material about Struggle Robots.
Because of integration with the online retailer, they get the chance to monetise their actions: every streamer receives a person promo code, which gamers can use when making purchases within the net retailer, permitting the streamer to earn a portion of the acquisition worth. Because of this, gamers have the chance to immediately assist their favourite streamers.
What are your future plans for Struggle Robots? Being such a profitable recreation, has Pixonic appeared into increasing the IP to different video games or mediums?
The plans are, in fact, large. The trade is continually evolving, and what was as soon as thought-about regular is now an indication of obsolescence. To remain related, we have to maintain growing, and we’re prepared to speculate in order that Struggle Robots continues to fulfill market calls for.
One instance is cross-platform play. Initially, Struggle Robots was developed for separate shops, and this nonetheless carries some legacy. However at this time, the market dictates new guidelines: most video games are cross-platform. And we’re actively shifting on this course proper now.
As for the event of the IP, only in the near past, Struggle Robots: Frontiers by My.Video games was launched. The sport is designed for PC and consoles, and its motion takes place within the Struggle Robots universe, tons of of years after the occasions of the unique. We want the undertaking success and are completely satisfied that our universe continues to develop.