Marathon, Bungie’s new PvPvE FPS shooter, has prompted fairly the frenzy on-line amongst players as a consequence of its distinctive, shiny, neon, cyberpunk-esque aesthetics and its very, what some would say, unoriginal FPS extraction shooter gameplay loop. This has led to comparisons with Escape from Tarkov and Apex Legends.
A lot of the web’s criticism factors out that Marathon, being yet one more FPS live-service recreation designed to hook gamers with battle passes, cosmetics, and drip fed content material, is only a rehash of a drained mannequin that many within the gaming group are prepared to maneuver on from. Others criticize the minimalist and generally simplistic artwork course and graphical constancy, saying the sport resembles a glorified Roblox greater than a groundbreaking AAA title from Bungie, the studio behind style defining classics like Halo and Future.
I believe many of those criticisms concerning the recreation “trying dangerous” are a little bit of a stretch. The sport’s aesthetic is, for my part, interesting, very experimental, with an avant garde strategy and artwork home like cinematics. It’s paying homage to an open sourced, psychedelic viewing expertise much like the 2003 animated movie anthology The Animatrix, the place every of the 9 quick movies was set within the Matrix universe however had totally different animation types and administrators. Marathon offers off comparable vibes. It’s experimental, using numerous animation methods, noisy sound design, and shiny colours to immerse gamers in a universe that’s something however earthly.
I prefer it, however I’m unsure that video games with such experimental visuals have ever carried out nicely on the size a AAA stay service recreation must. As anticipated, the sport’s visible type has divided followers. Mix that with a gameplay loop that feels acquainted, and also you’ve acquired a recipe for polarized viewers opinion.
My main concern is that this: whether or not you want the sport or not, will or not it’s preferred sufficient by sufficient players to maintain itself in the long term? We incessantly see FPS titles and video games basically shut down due to low participant counts and poor in recreation monetization. Think about Spectre Divide, a tactical shooter that didn’t final a yr earlier than it was scheduled for cancellation, or XDefiant by Ubisoft, one other Name of Obligation like FPS that was additionally discontinued. And what about Harmony, a recreation pulled from shops and refunded inside every week of launch?
I’d be extra optimistic about Marathon if it have been primarily based on an IP that folks have been already invested in, nevertheless it’s a reboot of a comparatively obscure 90s shooter. I’d even be extra hopeful if it have been free-to-play, nevertheless it’s not. Provided that it’s from a legendary AAA developer, it comes with a premium price ticket.
So the query stays: are FPS followers, conditioned by a long time of Name of Obligation, nostalgic for the unique Halo trilogy, battle examined within the punishing world of Escape from Tarkov, or dedicated to hero shooters like Overwatch and Marvel Rivals, able to enter the avant garde, futuristic, neon drenched, rectangular world of Marathon? Solely time will inform if Bungie can win over the skeptics.