On this cowl story characteristic, Sport Informer learns unique particulars concerning the refined loot system in Borderlands 4 and the way Gearbox designs billions of weapons within the upcoming looter-shooter. Former Sport Informer editor-in-chief and present Gearbox international inventive government officer, Andrew Reiner, briefly recollects the unique pitch for Borderlands when the crew visited our headquarters in 2009. Gearbox’s president, Randy Pitchford, shares his recollections engaged on the procedural weapon system earlier than we dive right into a dialog concerning the design philosophy behind Borderlands 4’s weapon stability with inventive director Graeme Timmins and affiliate inventive director Grant Kao.
How Gearbox Designs Weapons in Borderlands 4:
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