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Best monetization approach: paid app or IAP?

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Best monetization approach: paid app or IAP?

Hello, I'm the developer of an Android sport; a conventional, turn-based roguelike. I now plan to carry this sport to iOS. The present monetization technique is free-to-play, no advertisements, and one IAP to unlock further content material (further characters and executives). I’ve a pair questions as a result of I'm not accustomed to the App Retailer and iOS gaming:

  1. Ought to I proceed to make use of the IAP method or is it okay to make it a paid app for iOS? Paid app could be simpler to implement for me.
  2. The Android value is presently $7. Is that this value affordable for the App Retailer? Ought to it’s kind of primarily based on the standard of the sport?

Thanks in your recommendation!

submitted by /u/frumpy_doodle
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