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Hello, I'm the developer of an Android sport; a conventional, turn-based roguelike. I now plan to carry this sport to iOS. The present monetization technique is free-to-play, no advertisements, and one IAP to unlock further content material (further characters and executives). I’ve a pair questions as a result of I'm not accustomed to the App Retailer and iOS gaming:
Thanks in your recommendation! submitted by /u/frumpy_doodle |