Battlestate Video games is making an attempt to make their imaginative and prescient for Escape from Tarkov 1.0 a actuality, however the adjustments they launched within the hardcore wipe did not go over nicely with Tarkov gamers. One of many largest gripes Tarkov followers expressed was that lots of the recreation’s maps had been now solely accessible by map journey, which resulted in a number of points.

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Escape From Tarkov ‘Hardcore Wipe’ Is Off To A Tough Begin
This wipe is a stress check for the 1.0 mechanics, however gamers can’t agree on what ought to keep.
EFT is liked and revered for its gritty, unforgiving gameplay, and these adjustments are supposed to construct on the difficult features of the sport and make it extra of a grind, but it surely seems some high quality of life tweaks must be made earlier than followers are keen to simply accept it.
The aggressive adjustments launched with the hardcore wipe could seem arbitrary for many who have gotten used to a sure gameplay circulation over nearly a decade, however they make sense given the builders’ imaginative and prescient for the sport’s 1.0 launch.
—Jaime Tugayev, DualShockers
The change to make lots of Tarkov’s maps solely accessible by map journey has led to excruciatingly lengthy queue occasions and gamers spawning in the identical space.
As defined by Morgan Park of PCGamer, “many appear to agree that maps solely accessible by different maps is, conceptually, a neat concept for a hardcore mode, however Tarkov’s excruciatingly lengthy load occasions throw chilly water on the entire thing.”
Reddit person Synchrotr0n on r/EscapeFromTarkov mentioned that “Even when we ignore the crashes and spawn bugs, the one method compelled transit would work is that if the servers mechanically loaded empty raid cases with out a recreation consumer having to request one first. That method we’d skip some good 3-5 minutes out of each queue as a result of the map would have already got been loaded within the server.”
Thankfully for Tarkov followers, Battlestate Video games has been attentive to the group’s backlash, and has since rolled again a number of the adjustments.
Battlestate Video games is actively engaged on balancing the hardcore wipe and has made all maps accessible for choice, and likewise addressed the problem of spawning places.
“Extra changes has been made to the spawn system on transition places to scale back the variety of conditions the place a number of participant teams spawned too shut to one another.”
Listed below are the opposite balancing adjustments Battlestate Video games has made to the Hardcore Wipe:
- In-game duties at the moment are accessible from merchants
- Diminished the price of merchandise insurance coverage
- Diminished the Scav cooldown.
Whereas the group’s preliminary response to Escape from Tarkov’s hardcore wipe is that it solely made the sport extra tedious, as a substitute of constructing on its difficult nature, EFT builders are making adjustments based mostly on suggestions, as they beforehand acknowledged they’d. After eight lengthy years of early entry and a fanbase that refuses to let the sport die, they need to see Escape from Tarkov 1.0 finished the proper method.

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