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Everything cool I noticed in the new Death Stranding 2 trailer after sinking 150 hours into the first Death Stranding

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Proving that Hideo Kojima would not know the that means of the phrase “trailer,” we noticed a whopping 9 new minutes of Dying Stranding 2 throughout PlayStation’s State of Play stream. Nearly all of the trailer is setup for Sam’s subsequent journey and peculiar particulars we’ll be pouring over for months—Mexico, a cell base of operations, a marionette companion, Troy Baker Joker—however my eyes have been glued to all of the little seems to be at gameplay.

In the event you’ve performed as a lot Dying Stranding 1 as me, loads will immediately stand out. Did you discover the time-of-day change? All these new weapons? The dynamic climate? All have main implications for DS2’s evolution of Kojima’s unusual, contemplative climbing sport, they usually have me very excited.

First, what’s acquainted

  • Sam’s go well with: Identical slots for cargo, chiral canister, Odradek, and BB pod with one thing in there
  • Outdated favorites: We see some acquainted gear when Fragile takes Sam to the armory, together with assault rifles, the sticky gun, and Sam’s trusty rope
  • Buildings: Chiral bridges and rain shelters are again
  • Floating carts: Sam’s levitating carts have been a porter’s finest pal within the first Dying Stranding, and seem to work precisely the identical in DS2

Weapons and fight appear to be a a lot larger deal

(Picture credit score: Kojima Productions)

A number of moments within the new trailer recommend Dying Stranding 2 could have extra fight than the unique. For one, there positive are numerous weapons this time round. When Fragile reveals Sam his private armory it is already decked-out with assault rifles, a silenced pistol, revolver, and the maser gun from the DS1 Director’s Reduce, as properly what seems to be like a sniper rifle, rocket launcher, and heavy machinegun.

Why does Sam want all the additional firepower? On high of the BTs creeping across the sky and the bigger BT boss battle we briefly see, the massive new risk appears to be armed robots managed by Higgs. Apparently, we see Sam occur throughout a squad of robots suspended within the air much like BTs, not wandering round a camp just like the MULEs of DS1. He begins the battle with them, which suggests to me that the participant could be rewarded for in search of out camps of robots and taking them down (or that it was simply simpler than sneaking previous them).

(Picture credit score: Kojima Productions)



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