FromSoftware has launched the Armored Core VI replace 1.06 patch notes so that you can digest. This is a reasonably large replace that brings a wealth of steadiness changes for the mech fight sequel. You possibly can learn the complete particulars beneath.
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Steadiness Changes
Weapon Items
- STUN BATON “VP-67EB” : elevated Assault Energy / Chg. Assault Energy
- LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT”: Vitality Firearm Spec. scaling now applies
- LINEAR RIFLE “LR-037 HARRIS”: elevated Assault Energy / Projectile Pace
- HEAVY MACHINE GUN “WR-0555 ATTACHE”: elevated Direct Hit Adjustment / Projectile Pace
- BURST MACHINE GUN “MA-E-210 ETSUJIN”: elevated Assault Energy / Journal Rounds / Whole Rounds / Projectile Pace
- BURST HANDGUN “MA-E-211 SAMPU”: elevated Journal Rounds / Whole Rounds / Projectile Pace
- NEEDLE GUN “EL-PW-00 VIENTO”: decreased Influence / Accumulative Influence, elevated Reload Time
- DETONATING BAZOOKA “44-141 JVLN ALPHA”: elevated Assault Energy, decreased Weight. Adjusted hitbox in order that an enemy staggered by the projectile influence is not going to be launched from hit stun by the follow-up explosion
- GRENADE LAUNCHER “DF-GR-07 GOU-CHEN”: decreased Weight / EN LOAD
- GRENADE LAUNCHER “DIZZY”: decreased Weight / EN LOAD. Decreased vary of projectile earlier than it explodes
- GRENADE LAUNCHER “IRIDIUM”: elevated Projectile Pace
- STUN BOMB LAUNCHER “WS-1200 THERAPIST”: elevated Assault Energy, decreased Reload Time. Elevated Projectile Pace for normal hearth
- LASER HANDGUN “VP-66LH”: elevated Chg. Assault Energy, decreased Cost Time. Decreased interval earlier than having the ability to assault once more after a cost assault. Decreased interval earlier than cost gauge begins to empty after cancelling cost. Elevated velocity at which cost gauge empties
- MULTI ENERGY RIFLE “44-142 KRSV”: Adjusted knockback distance of staggered enemies, so consecutive assaults are simpler to land. Adjusted hitbox in order that an enemy staggered by the plasma influence is not going to be launched from hit stun by the follow-up plasma explosion
- MISSILE LAUNCHER “HML-G2/P19MLT-04”: decreased Accumulative Influence, elevated Reload Time
- PULSE MISSILE LAUNCHER “PFAU/66D”: elevated Cost Time / Reload Time
- STUN NEEDLE LAUNCHER “VE-60SNA”: elevated Assault Energy
- LASER CANNON “VE-60LCB”: decreased Fast Hearth. Decreased hitbox measurement of cost assault
- DIFFUSE LASER CANNON “VP-60LCD”: elevated Chg. Assault Energy. Decreased scattering vary to make a number of laser hits simpler
- DETONATING MISSILE LAUNCHER “45-091 JVLN BETA”: decreased Blast Radius. Every missile fired now follows the identical steering angle
- LASER ORBIT “45-091 ORBT”: elevated Assault Energy / Cooling / Projectile Pace. Decreased interval earlier than cooling begins, besides when overheating
Body Elements
- BIPEDAL “AL-J-121 BASHO”: elevated AP / Leap Peak, decreased Weight
- BIPEDAL “LG-011 MELANDER”: elevated AP / Leap Peak, decreased Weight
- BIPEDAL “LG-012 MELANDER C3”: elevated AP / Leap Peak, decreased Weight
- BIPEDAL “DF-LG-08 TIAN-QIANG”: elevated Weight
- BIPEDAL “VP-422”: elevated AP / Leap Peak, decreased Weight
- BIPEDAL “VE-42A”: elevated Weight
- BIPEDAL “2C-2000 CRAWLER”: elevated Leap Peak
- BIPEDAL “2C-3000 WRECKER”: elevated Weight
- BIPEDAL “2S-5000 DESSERT”: elevated Weight
- BIPEDAL “EL-TL-10 FIRMEZA”: elevated Leap Peak
- BIPEDAL “EL-PL-00 ALBA”: elevated Leap Peak
- BIPEDAL “06-041 MIND ALPHA” : elevated Leap Peak, decreased Weight
- BIPEDAL “IA-C01L: EPHEMERA”: elevated Leap Peak
- BIPEDAL “IB-C03L: HAL 826”: elevated AP / Leap Peak, decreased Weight
- REVERSE JOINT “KASUAR/42Z”: elevated AP / Perspective Stability, decreased Weight
- REVERSE JOINT “RC-2000 SPRING CHICKEN”: elevated AP / Perspective Stability, decreased Weight
- REVERSE JOINT “06-042 MIND BETA”: elevated AP / Perspective Stability, decreased Weight
- TETRAPOD “LAMMERGEIER/42F”: elevated EN consumption whereas hovering. Decreased max motion velocity whereas hovering
- TANK “LG-022T BORNEMISSZA”: decreased AP / Perspective Stability / Excessive-Pace Perf. / AB THRUST
Interior Elements
- BOOSTER “FLUEGEL/21Z”: elevated Thrust / Melee Assault Thrust, decreased Melee Atk. EN Consump.
- BOOSTER “IA-C01B: GILLS”: elevated Thrust
- FCS “FCS-G2/P10SLT”: decreased Shut-Vary Help / Missile Lock Correction
- FCS “FCS-G2/P12SML”: decreased Missile Lock Correction
- FCS “VE-21A”: elevated Shut-Vary Help / Medium-Vary Help
- FCS “VE-21B”: elevated Medium-Vary Help
- FCS “IB-C03F: WLT 001” Elevated Shut-Vary Help / Medium-Vary Help / Lengthy-Vary Help
- GENERATOR “VP-20D” : elevated EN Capability / Vitality Firearm Spec.
- Decreased harm from AC system abnormality: Shock
Bug Fixes and Different Enhancements
Participant AC associated fixes
- Fastened a bug with Tank legs that brought on shorter hit stun from stagger beneath particular circumstances
- Fastened a bug with TETRAPOD “LAMMERGEIER/42F” the place firing sure weapons upwards or downwards whereas hovering brought on the participant AC to stay at an angle for an prolonged time frame
- Fastened a bug that brought on ACs in hit stun to fall, as a substitute of cease in place, when staggered whereas performing a mid-air increase kick
- Fastened a bug that brought on again weapons with guide reload to fireplace after guide reloading had accomplished
- Fastened a bug that brought on unintended animations and sounds to play when utilizing Weapon Bay to repeatedly swap weapons
- Improved sure assault animations that play beneath particular circumstances
Mission/enemy associated fixes
- Fastened a bug through the mission “Destroy the Drive Block” that brought on the boss to make use of particular assaults at unintended instances
System associated fixes
- Fastened a bug that prevented entry to the AC DATA menu, or brought on the sport to crash when a number of information slots contained ACs with decal pictures utilizing numerous layers
- Fastened a bug within the IMAGE EDIT menu and DECAL menu, the place totally tilting the stick to maneuver a chunk or picture didn’t transfer the component at a constant fee
- Fastened a bug in Picture Mode that brought on a blur impact on the participant AC even when Blur Kind was “OFF”
- Fastened a bug in Picture Mode that made participant AC booster results disappear
- Fastened a bug in Ranked Match that brought on outcomes from the earlier match to show after a disconnection
- Fastened a bug with AC information uploaded to the sport server, the place if the information was loaded after which deleted from the sport server, the loaded information could be reverted to default paint and decals
- Fastened a bug with picture information uploaded to the sport server, the place if the information was set as pilot emblem after which deleted from the sport server, the logo would grow to be invalid
Different
- Corrected some in-game textual content
- Different minor bug fixes
Steam
- Fastened a title display rendering situation that occurred at particular display resolutions
[Source – Armored Core 6 Update 1.06 Patch Notes Via Bandai Namco Entertainment]