The Unmoored World is likely one of the coolest chapters in Dragon’s Dogma 2, however it may possibly critically journey you up for those who don’t know what to do.
After defeating the sport’s “ultimate” boss and getting the true ending, you’ll be dropped into this waterless hellscape and informed to evacuate the most important cities on the map earlier than everyone seems to be consumed by an ominous storm. You’ll must navigate a sea of adverse monsters and dragons with a restricted variety of rests if you wish to achieve success.
On this Dragon’s Dogma 2 information, we’ll educate you the right way to save everybody as effectively as doable within the Unmoored World. We’ll additionally let you know the right way to prolong your time within the Unmoored World and present you the right way to begin New Sport Plus in Dragon’s Dogma 2.
(Spoiler warning: This publish incorporates main spoilers for the endgame of Dragon’s Dogma 2.)
Greatest order for the Unmoored World endgame in Dragon’s Dogma 2
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You could have so much to do within the Unmoored World in a brief period of time. However, in contrast to the remainder of Dragon’s Dogma 2, time doesn’t cross when you play – there isn’t any day/night time cycle right here. As an alternative, time passes solely whenever you sleep – one full day every time you relaxation.
Not too unhealthy, proper? Nicely, sadly, the Unmoored World solely checkpoints you after a relaxation in an inn or a campsite, and for those who die, your choices are to return to your final relaxation or to the beginning of the endgame.
When sufficient time passes within the Unmoored World, the cloud of smoke across the map strikes inward (form of like a battle royale), consuming total cities. This will take away your capability to evacuate all of the NPCs or collect endgame loot.
With that in thoughts, I’ve listed out my order for the right way to navigate the Unmoored World, which is able to permit you to rescue all of the NPCs and go away you loads of time to discover.
- Head to the Seafloor Sanctuary (load up on Wakestones, Ferrystones, therapeutic gadgets, and Allheal Elixirs).
- Full the “Goals Aside” quest in Bakbattahl to get your most important pawn again.
- Stroll out of the Bakbattahl Palace and full the “Scholarly Pursuit” quest to destroy the primary beacon.
- Full the “Civil Unrest” quest for Menella to evacuate Bakbattahl.
- Speak to Phaesus in your means out of city and escort him to the Seafloor Sanctuary.
- Ferrystone or journey to the Volcanic Island Camp and get the “Significance of Aiding Ernesto” quest, however don’t full it simply but.
- Exit city and go to the physique of Talos, the large assemble, to activate a cutscene and full the “When Wills Collide” quest.
- Head to the Excavation Website and full the “Shepherd of the Pawns” quest (in case your most important pawn continues to be in Talos, they’ll be a part of again up with you about midway to the ruins).
- Ferrystone or journey to the Sacred Arbor to get the “Wandering Roots” quest and the Arborheart reducing (for those who didn’t do the elves’ quest to revive the arborheart, you’ll want to do this first).
- Activate the crimson beacon on the Sacred Arbor and destroy the worm boss.
- Ferrystone or journey again to the Seafloor Shrine and plant the Arborheart reducing.
- Ferrystone or journey again to the Sacred Arbor to complete evacuating the elves.
- Head to the beacon south of Vernworth, activate it, and kill the horned drake.
- Enter Vernworth, converse to Brant, and full “The Regentkin’s Resolve” quest to evacuate town.
- Ferrystone or journey right down to the brand new Agamem Volcanic Island portcrystal and full the “Significance of Aiding Ernesto.”
- Make sure you’ve accomplished the “Corridor of the First Daybreak” quest after which relaxation within the Seafloor Shrine to make all of the evacuated residents and shopkeepers seem.
- Discover the Unmoored World, killing as many drakes as doable to improve your gear.
- Activate the ultimate beacon within the Seafloor Shrine and exit the Unmoored World.
Word: I didn’t relaxation till step 16, as I had a surplus of Wakestones and Allheal Elixirs. If it is advisable to, you’ll be able to relaxation as much as 3 times right here with out failing any quests – there are good alternatives to take action after step 10 and step 13. I’d, nonetheless, advise you to backup your save by way of the cloud or your PC earlier than you relaxation, simply in case. If you happen to want a fourth relaxation, be sure that to finish “The Significance of Aiding Ernest” earlier than you accomplish that, because the Volcanic Island Camp is the primary to go.
The right way to prolong time within the Unmoored World in Dragon’s Dogma 2
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Picture: Capcom by way of Polygon
You could have 4 days (together with the day you first get up) earlier than any settlements are destroyed within the Unmoored World. With out doing another quests or destroying any bosses, right here’s whenever you’ll lose entry to sure areas of the map:
- Volcanic Island Camp – after your fourth relaxation, so on day 5
- Agamen Ruins (Excavation Website) – after your fifth relaxation, so on day six
- Sacred Arbor – after your seventh relaxation, so on day eight
- Vernworth and Bakbattahl – after your ninth relaxation, so on day 10
If you happen to observe my technique above, you gained’t lose entry to any of those areas. However you will want to make use of alternate strategies to revive your well being for those who’re not planning to relaxation. One of the best ways to do this is to make use of gadgets like Allheal Elixirs, which restore your most well being by reversing any harm to your loss gauge. You too can use Wakestones, which have the added bonuses of working like second lives. As in your pawns, merely summon new ones when their max well being will get too low. To resummon your most important pawn, allow them to die, then go to any riftstone.
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Even for those who do your greatest to keep away from resting for so long as doable, you continue to would possibly need extra time within the Unmoored World earlier than heading into New Sport Plus. To pause the storm utterly, you merely want to complete the Unmoored World. Which means combating all of the beacon bosses and evacuating all the cities. (Some sources, like RageGamingVideos, say that clearing two beacons gives you a little bit of respiration room. Do what you’ll, however don’t overlook that Dragon’s Dogma 2 encompasses a punishing save system. My recommendation is to filter out your quest log and defeat all of the beacon bosses earlier than you’re taking your fourth relaxation.)
As soon as the storm halts fully, you’ll have entry to all the Unmoored World for so long as you need – even for those who relaxation. Finally, nonetheless, the sport will cease permitting you to relaxation and cross time (12 days appears to be the group consensus), that means you gained’t be capable to respawn monsters by sleeping anymore.
The right way to go away the Unmoored World and enter New Sport Plus in Dragon’s Dogma 2
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While you’re prepared to finish your time within the endgame — that means you could have every thing you need to take with you into New Sport Plus — stroll as much as the beacon within the Seafloor Shrine and activate it. You’ll must survive a quasi-boss battle whereas the credit play, and then you definitely’ll be handled to a really cool cutscene that units the stage in your subsequent playthrough.
When the credit are over, the sport will kick you again out to the menu and provide you with a brand new immediate: restart sport with present stage and gear. Congratulations, you’ve conquered all of Dragon’s Dogma 2! For now….
For extra Dragon’s Dogma 2 explainers, see our guides on the right way to get extra Wakestones, one of the best portcrystal places, or a listing of all riftstone places and results. You would additionally peruse our interactive Dragon’s Dogma 2 map.