HomeFeatured NewsAll Hades 2 Boons List: Types and Stats

All Hades 2 Boons List: Types and Stats

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Hades 2 gives greater than 100 boons to select from, and every will get stronger with every degree of rarity. Throughout your quest, totally different Gods will enable you to rescue the Royal Household of the Underworld. With so many blessings, it may be onerous to determine which might pair greatest with one another. Happily, gamers can use this listing to find out which Boons they need to take earlier than making an attempt their runs.  

Aphrodite Boons Checklist

Damaged Resolve (Passive)

  • Weak results grow to be stronger.
  • Frequent: +10% Harm Discount
  • Uncommon: +12% Harm Discount

Flutter Flourish (Particular)

  • Particular assaults deal elevated harm to close by enemies.
  • Frequent: +100% Harm
  • Uncommon: +150% Harm
  • Epic: +200% Harm
  • Heroic: +250% Harm

Flutter Strike (Assault)

  • Regular assaults deal elevated harm to close by enemies
  • Frequent: +80% Harm
  • Uncommon: +105% Harm

Glamour Acquire (Magick)

  • One foe is at all times weak throughout every Encounter, and also you restore Magick when close to them.
  • Frequent: +6 each second
  • Uncommon: +8 each second
  • Epic: +10 each second

Wholesome Rebound (Passive)

  • Restore 100% HP everytime you exit an space should you didn’t lose an excessive amount of.
  • Frequent: 80% Min Life

Coronary heart Breaker (Passive)

  • Create a Heartthrob each time you employ 30 Magick.
  • Frequent: 120 Hearththrob AoE Harm
  • Uncommon: 180 AoE Harm
  • Epic: 240 AoE Harm
  • Heroic: 300 AoE Harm

Life Affirmation (Passive)

  • Max Life rewards have elevated efficiency.
  • Frequent: +40% Bonus Life Acquire
  • Uncommon: +50% Bonus Life Acquire
  • Epic: +60% Bonus Life Acquire

Ardour Sprint (Dash)

  • Blast close by enemies and inflict Weak if you use your Sprint.
  • Frequent: 20 Blast Harm
  • Uncommon: 30 Blast Harm
  • Epic: 40 Blast Harm

Rapture Ring (Solid)

  • Utilizing Solid drags foes nearer and inflicts Weak
  • Frequent: +10% Harm Discount
  • Uncommon: +15% Harm Discount
  • Epic: +20% Harm Discount

Secret Crush (Passive)

  • Prime 20 Magick so as to add Energy to your Assault after coming into a location
  • Frequent: +5 Assault Energy
  • Uncommon: +7 Assault Energy

Shameless Perspective (Passive)

  • You deal extra harm in case you have a minimum of 80% Life
  • Frequent: +10% Excessive-Life Bonus Harm
  • Uncommon: +15% Excessive-Life Bonus Harm
  • Epic: +20% Excessive-Life Bonus Harm

Apollo Boons Checklist

Blinding Dash (Dash)

  • Dash is quicker and inflicts Daze on close by enemies
  • Frequent: +30%
  • Uncommon: +40%
  • Epic: +50%

Further Dose (Passive)

  • Assaults have an opportunity to hit two instances.
  • Frequent: +5% Double Strike Probability
  • Uncommon: +8% Double Strike Probability
  • Epic: +11% Double Strike 

Mild Smite (Passive)

  • Foes take harm and achieve Daze if you take harm.
  • Frequent: 50 Revenge Harm
  • Uncommon: 75 Revenge Harm
  • Epic: 100 Revenge Harm
  • Heroic: 125 Revenge Harm

Lucid Acquire (Magick Acquire)

  • Step by step restore Magick whereas standing inside your Solid.
  • Frequent: +12 each second
  • Uncommon: +18 each second
  • Epic: +24 each second 

Nova Flourish (Particular)

  • Particular offers extra harm within the broader space.
  • Frequent: +60% Particular Harm
  • Uncommon: +80% Particular Harm
  • Epic: +100% Particular Harm

Nova Strike (Assault)

  • Assaults deal extra harm within the broader space.
  • Frequent: +40% Assault Harm
  • Uncommon: +50% Assault Harm
  • Epic: +60% Assault Harm

Good Picture (Passive)

  • Deal extra harm till you are taking harm throughout every Encounter
  • Frequent: +10% No-Hit Bonus Harm
  • Uncommon: +15% No-Hit Bonus Harm
  • Epic: +20% No-Hit Bonus Harm

Photo voltaic Ring (Solid)

  • Quickly deal harm within the space for 2 seconds after the Omega forged expires.
  • Frequent: 10 each 0.13 seconds Omega Solid Harm
  • Uncommon: 15 each 0.13 seconds Omega Solid Harm
  • Epic: 20 each 0.13 seconds Omega Solid Harm
  • Heroic: 25 each 0.13 seconds Omega Solid Harm

Tremendous Nova (Passive)

  • Casts develop in measurement till it expires.
  • Frequent: +40% Max Solid Dimension
  • Uncommon: +50% Max Solid Dimension
  • Epic: +60% Max Solid Dimension

Arachne’s Silken Fineries Checklist

Azure Costume

  • Put on a +40 Armor that restores 5 Magick each second.

Emerald Costume

  • Put on a +50 Armor that restores 2 Life everytime you exit a Location.

Lavender Costume

  • Put on a +30 Armor that allows you to channel 40% quicker

Moonlight Costume

  • Put on a +20 Armor that grants +5 Gold Crowns after you exit a Location

Onyx Costume

  • Waer a +60 Armor that creates +1 Destiny Cloth.

Scarlet Costume

  • Put on a +20 Armor that makes Solid deal +100% extra harm

Artemis Boons Checklist

Dying Warrant (Passive)

  • Sometimes, Mark a random foe and repeat if the goal takes Important harm
  • Frequent: +20 seconds Between Marks

Simple Shot (Passive)

  • Launch a piercing arrow towards any enemy broken by your Omega Solid
  • Frequent: 20 Arrow Harm
  • Uncommon: 30 Arrow Harm
  • Epic: 40 Arrow Harm

First Blood (Passive)

  • Probability to deal Important harm towards enemies with a minimum of 80% Life or Amor
  • Frequent: +10% Important Probability

Deadly Snare (Passive)

  • Foes inside your Solid can take Important harm out of your Assaults.
  • Frequent: +8% Important Probability

Stress Factors (Passive)

  • You achieve an opportunity to take care of crucial harm from any type of assault.
  • Frequent: +3% Important Probability
  • Uncommon: +4% Important Probability
  • Epic: +5% Important Probability

Silver Streak (Passive)

  • Omega Strikes deal extra harm for seconds after dashing.
  • Frequent: +10% Bonus Omega Harm

Assist Fireplace

  • Fireplace a in search of arrow after you hit an enemy with an Assault or Particular.
  • Frequent: 10 Arrow Harm
  • Uncommon: 15 Arrow Harm
  • Epic: 20 Arrow Harm

Chaos Boons Checklist

Addled Blood (Passive)

  • You might be hit by –6 Life each time you employ your Solid for the next three Encounters. Afterward, you restore 10 Life each time you exit a location. 

Addled Flourish (Passive)

  • Get hit –4 Life each time you employ your Solid for the next three Encounters. Afterward, your Specials deal +48% extra harm.

Addled Will (Passive)

  • You get hit –3 Life each time you employ your Solid for the next 4 Encounters. Afterward, you restore 12 Magick per second.

Atrophic Affluence (Passive)

  • You may have –21 Max Life for the next 4 Encounters. Afterward, Gold Crowns you discover are price +50% extra.

Atrophic Revelation (Passive)

  • You may have –27 Max Life for the next three Encounters. Afterward, your Omega Strikes channel 30% quicker.

Atrophic Soul (Passive)

  • You may have –22 Max Life for a sure variety of Encounters. Afterward, you achieve extra Max Life.
  • Frequent: 4 Encounters, +33 Max Life
  • Uncommon: 4 Encounters, +53 Max Life

Caustic Celerity (Passive)

  • Slain foes toss Inferno bombs at you for a sure variety of Encounters. Afterward, you progress and Dash quicker.
  • Uncommon: 5 Encounters, +40% Dash Velocity
  • Epic: 4 Encounters, +50% Dash Velocity

Caustic Creation (Passive)

  • Slain foes toss Inferno bombs at you for a sure variety of Encounters. Afterward, Boons you discover have a +47% likelihood of being Uncommon or greater.

Doomed Affluence (Passive)

  • You may have 120 seconds to clear the following two Encounters, or else you get hit for –500 Life. Afterward, Gold Crowns you discover are price +105% extra. 

Doomed Favor (Passive)

  • You may have 120 seconds to clear the following three Encounters or get hit for –500 Life. Afterward, Boons you discover have a +43%-44% likelihood of being Uncommon or higher.

Doomed Thoughts (Passive)

  • You may have 120 seconds to clear the following three Encounters, or else you’ll be hit for –500 Life. Afterward, you’ll achieve +62-70 Max Magick.

Excruciating Blood (Passive)

  • You’re taking +36% extra harm for the following 4 Encounters. Afterward, you restore 11 Life if you exit a Location.

Excruciating Affluence (Passive)

  • You’re taking +39% extra harm for the following 5 Encounters. Afterward, Gold Crowns are price +40%.

Excruciating Will (Passive)

  • You’re taking +33% extra harm for the following 5 Encounters. Afterward, you restore 8.5 Magick per second.

Fixated Chasm (Passive)

  • Prime Magick each time you employ it for the next 4 Encounters. Afterward, Casts deal +71% harm.

Fixated Discovery (Passive)

  • Prime Magick each time you employ it for the following three to 4 Encounters. Afterward, Utilizing the Hades 2 Gathering Instrument provides a 75% to 76% likelihood to search out 100% assets. 

Flayed Discovery (Passive)

  • You’ll lose 5 Life every time you employ Specials for the following three Encounters. Afterward, Utilizing the Hades 2 Gathering Instrument provides a 68% likelihood to search out 100% assets.

Flayed Thoughts (Passive)

  • Get hit –5 Life every time you employ Specials for the next 4 Encounters. Afterward, achieve +48 Max Magick.

Gagged Revelation (Passive)

  • You’ll be hit –8 Life every time you employ Omega Strikes for the following three Encounters. Afterward, your Omega Strikes channel will likely be 18% quicker.

Gagged Expertise (Passive)

  • Get hit –6 Life every time you employ Omega Strikes for the following three Encounters. Afterward, you devour –40% much less Magick.

Hobbled Soul (Passive)

  • Your Sprint turns into slower and makes use of 5 Magick for the next 5 Encounters. Afterward, you achieve +30 Max Life.

Maimed Chasm (Passive)

  • Get hit –4 Life every time you employ Assaults for the next 4 Encounters. Afterward, your Solid offers +54% extra harm.

Maimed Revelation (Passive)

  • Get hit –6 Life every time you employ Assaults for the next 5 Encounters. Afterward, your Omega Strikes channel 24% quicker.

Maimed Soul (Passive)

  • Get hit 5 Life every time you employ Assaults for the next 4 Encounters. Afterward, you achieve +30 Max Life.

Maimed Wall (Passive)

  • You might be hit with 5 Life every time you employ Assaults for the next 4 Encounters. Afterward, you restore 10.5 Magick each second.

Odd Defiance (Passive)

  • The next three Boons you purchase are all widespread. Afterward, you achieve +1 use of Dying Defiance for the evening.

Odd Discovery (Passive)

  • The subsequent three Boons you purchase are all widespread. Afterward, utilizing Gathering Instruments has a 63% likelihood of discovering 100% assets.

Odd Strike (Passive)

  • The next two Boons you purchase are all widespread. Afterward, your Assaults deal +29% extra harm. 

Odd Will (Passive)

  • The next two Boons you purchase are all widespread. Afterward, you restore eight Magick each second.

Paralyzing Blood (Passive)

  • You might be surprised for 0.9 seconds each time you are taking harm in the course of the subsequent 4 Encounters. Afterward, you restore 20 Life when exiting a Location.

Paralyzing Chasm (Passive)

  • Get surprised for 1.1 sec each time you are taking harm for the following 4 Encounters. Afterward, your Solid offers +29% extra harm.

Paralyzing Expertise (Passive)

  • Get surprised for 1.1 sec each time you are taking harm for the next 4 Encounters. Afterward, you devour –60% much less Magick.

Pauper’s Chasm (Passive)

  • You don’t earn Gold Crowns for the next three Encounters. Afterward, your Solid offers +33% extra harm.

Pauper’s Revelation (Passive)

  • You don’t earn Gold Crowns for the next three Encounters. Afterward, you channel Omega Strikes 19% quicker.

Rejected Chasm (Passive)

  • You can see one much less blessing for the next 4 boons alternatives. Afterward, your Casts deal +45% extra harm.

Rejected Creation (Passive)

  • You can see one much less blessing for the next three Boons alternatives. Afterward, it positive aspects +1 Earth, Water, Air, Fireplace, and Aether.

Rejected Will (Passive)

  • You can see one much less blessing for the next three Boons alternatives. Afterward, you restore 8.5 Magick each second.

Slothful Blood (Passive)

  • You progress and Dash 59% slower for the next 4 Encounters. Afterward, you restore 4 Life when exiting a Location.

Circe’s Modifications and Fortunes Checklist

Lapis Lazuli Perception

  • Randomly improve one in every of your lively Arcana this evening.

Previous Natural Treatment

  • Restore 50% Life now and improve Therapeutic efficiency by 50%.

Pink Citrine Divination

  • Randomly improve one in every of your inactive Arcana this evening.

Phrase of the Larger Girth

  • Strikes deal +15% extra harm after rising in measurement.

Phrase of Smaller Stature

  • Shrink in measurement to maneuver 15% quicker and improve dodge likelihood by 15%.

Demeter Boons Checklist

Arctic Ring (Solid)

  • Casts repeatedly deal harm in an space and Freeze enemies.
  • Frequent: +10 Solid Harm each 0.5 sec
  • Uncommon: +15 Solid Harm each 0.5 sec
  • Epic: +20 Solid Harm each 0.5 sec

Chilly Storage (Passive)

  • Freeze results last more
  • Epic: +4 seconds Freeze Length

Frigid Dash (Dash)

  • Kind Cyclones round you that linger after you cease Sprinting.
  • Frequent: 4 Cyclone Harm each 0.25 sec
  • Uncommon: 6 Cyclone Harm each 0.25 sec
  • Epic: 8 Cyclone Harm each 0.25 sec

Gale Drive (Passive)

  • Casts create a Cyclone on the binding circle
  • Frequent: 4 Cyclone Harm each 0.25 sec
  • Uncommon: 8 Cyclone Harm each 0.25 sec
  • Epic: 12 Cyclone Harm each 0.25 sec

Ice Flourish (Particular)

  • Specials inflict Freeze and deal extra harm.
  • Frequent: +40% Particular Harm
  • Uncommon: +60% Particular Harm
  • Epic: +80% Particular Harm

Ice Streak (Assault)

  • Assaults inflict Freeze and deal extra harm.
  • Frequent: +30% Assault Harm
  • Uncommon: +45% Assault Harm
  • Epic: +60% Assault Harm

Native Local weather (Passive)

  • Omega Solid follows you and offers bonus harm when you begin channeling it.
  • Frequent: +20% Solid Harm

Plentiful Forage (Passive)

  • Acquire Max Life each time you collect vegetation, seeds, or mushrooms, and achieve one Thriller Seed now.
  • Frequent: +5 Max Life from Gathering

Uncommon Crop (Passive)

  • Boons grow to be widespread and achieve rising Rarity each three encounters.
  • Uncommon: 2 Random Boons Affected

Tranquil Acquire (Magick Acquire)

  • Quickly restore Magick till you act after remaining inactive for one sec
  • Commons: +25 Magick Restoration each one sec

Weed Killer (Passive)

  • Omega Assault offers extra harm however requires +10 Magick
  • Frequent: +50% Omega Assault Harm
  • Uncommon: +75% Omega Assault Harm
  • Epic: +100% Omega Assault Harm

Winter Coat (Passive)

  • Prime is a barrier that absorbs one occasion of injury after coming into a location.
  • Frequent: 20 Magick Primed
  • Uncommon: 15 Magick Primed
  • Epic: 10 Magick Primed

Echo’s Plaintive Echoes Checklist

Boon Boon Boon

  • Acquire a random Boon from the earlier evening.

Evade Evade Evade

  • Acquire 50% however devour 2% of the stack each time you employ it.

Combat Combat Combat

  • Acquire +50% Life and Magick based mostly on the present restrict, however lose 5% of this stack each time you exit Places.

Reward Reward Reward

  • Manifest a duplicate of the newest Reward you acquired.

Survive Survive Survive

  • Replenish all spent Dying Defiance stacks with ones that restore 50% Life and Magick and fewer with each use.

Hades Boons Checklist

Deep Dissent

  • Chronos summons fewer reinforcements throughout your confrontation.

Howling Soul

  • Casts fireplace a projectile useless forward and kind a binding circle upon hitting.

Final Gasp

  • Deal extra harm for every Dying Defiance you employ. 

Life Tax

  • Every harm you deal restores 1% of your Life till you attain the restrict.

Previous Grudge

  • Chronos takes a burst of injury after the primary three seconds of the confrontation.

Unseen Ire

  • Go darkish for 10 seconds and recharge in 40 seconds after you are taking harm.

Hephaestus Boons Checklist

Anvil Ring (Solid)

  • Casts deal harm 3 times in succession however solely have an effect on a smaller space
  • Frequent: +50 Solid Harm each one sec
  • Uncommon: +70 Solid Harm each one sec

Fastened Acquire (Magick Acquire)

  • You’re taking 10% much less harm and restore Magick when hit.
  • Frequent: 50 Magick Restored
  • Uncommon: 75 Magick Restored
  • Epic: 100 Magick Restored

Furnace Blast (Passive)

  • Your blast results from Hephaestus inflict Vent on foes.
  • Frequent: +300 Vent Harm
  • Uncommon: +375 Vent Harm
  • Epic: +450 Vent Harm

Heavy Metallic (Passive)

  • Foes’ assaults can’t knock you away and achieve Armor
  • Uncommon: +75 Armored Gained

Mint Situation (Passive)

  • You might be briefly impervious firstly of every Encounter.
  • Uncommon: 10 seconds Impervious

Smithy Dash (Dash)

  • Use 10 Magick to create a blast that damages close by enemies after sprinting for one second.
  • Frequent: 200 Space Harm
  • Uncommon: 300 Space Harm
  • Epic: 400 Space Harm

Powerful Commerce (Passive)

  • Your Assaults and Specials are stronger should you take harm whereas executing them.
  • Uncommon: +125% Bonus Weapon Harm

Trusty Defend (Passive)

  • Prime 30 Magick will achieve Armor till the following space after coming into a Location.
  • Frequent: +10 Beginning Armor
  • Uncommon: +15 Beginning Armor
  • Epic: +20 Beginning Armor

Uncanny Fortitude (Passive)

  • Acquire extra Max Life based mostly in your Max Magick Restrict.
  • Uncommon: +30% Max Life from Magick

Volcanic Flourish (Particular)

  • Create occasional blasts along with your Particular that offers 400 AoE Harm
  • Frequent: 20 seconds Blast Recharge Time
  • Uncommon: 18 seconds Blast Recharge Time
  • Epic: 16 seconds Blast Recharge Time

Volcanic Strike (Assault)

  • Create occasional blasts along with your Assault that deal 200 AoE Harm
  • Frequent: 12 seconds Blast Recharge Time
  • Uncommon: 10 seconds Blast Recharge Time
  • Epic: 8 seconds Blast Recharge Time

Burnt Providing (Passive)

  • Hand over one Boon chosen by Hestia to achieve Max Life and Max Magick
  • Frequent: 50 Max Life and Magick

Managed Burn (Passive)

  • Launch a fiery projectile if you use Omega Particular, but it surely requires +10 Magick
  • Frequent: +80 Blast Harm

Flame Flourish (Particular)

  • Inflict Scorch along with your Specials
  • Frequent: +15 Scorch Harm
  • Uncommon: +20 Scorch Harm
  • Epic: +25 Scorch Harm

Flame Strike (Assault)

  • Inflict Scorch along with your Assaults
  • Frequent: 20 Scorch Harm
  • Uncommon: 25 Scorch Harm
  • Epic: 30 Scorch Harm

Fireside Acquire (Magick Acquire)

  • You may have –20% Max Life however achieve quicker Magick restoration
  • Frequent: +7 Magick Restoration each second
  • Uncommon: +10 Magick Restoration each second
  • Epic: +13 Magick Restoration each second

Pure Fuel (Passive)

  • Slaying foes with Scorch damages close by enemies.
  • Frequent: 60 Blast Harm

Smolder Ring (Solid)

  • Casts repeatedly inflict Scorch on enemies.
  • Frequent: 30 Scorch Harm each sec
  • Uncommon: 45 Scorch Harm each sec
  • Epic: 60 Scorch Harm each sec

Soot Dash (Dash)

  • Dash destroys most ranged projectiles shot close to you whereas inflicting Scorch on people who fired them.
  • Frequent: 2 Scorch Harm per Projectile
  • Uncommon: 4 Scorch Harm per Projectile
  • Epic: 6 Scorch Harm per Projectile

Spontaneous Combustion (Passive)

  • Omega Particular inflicts extra Scorch if foes will not be troubled.
  • Uncommon: 90 Scorch Harm

Hera Boons Checklist

Born Acquire (Passive)

  • Prime will restore all Magick as much as the lowered restrict everytime you run out of Magick.
  • Frequent: 10 Magick Primed
  • Uncommon: 8 Magick Primed

Bridal Glow (Passive)

  • Sure Boons grow to be Heroic however lose Rarity each set quantity of Encounters.
  • Frequent: Impacts two random Boons, 5 Encounters
  • Uncommon: Impacts two random, 7 Encounters
  • Epic: Impacts two random, 8 Encounters

Dying Want (Passive)

  • Slaying Hitch-afflicted foes will harm different Hitch-afflicted enemies.
  • Frequent: 40 Hitch Dying Harm
  • Uncommon: 60 Hitch Dying Harm
  • Epic: 80 Hitch Dying Harm
  • Heroic: 100 Hitch Dying Harm

Engagement Ring (Solid)

  • Your Solid lasts longer and offers harm to each foe that enters the Encounter.
  • Uncommon: 100 On-Spawn Harm 
  • Epic: 130 On-Spawn Harm

Household Commerce (Passive)

  • Sacrifice Boons are stronger, and you’ll be supplied one immediately.
  • Frequent: +2 Stage Bonus
  • Uncommon: +3 Stage Bonus
  • Epic: +4 Stage Bonus
  • Heroic: +5 Stage Bonus

Hereditary Bane (Passive)

  • Hitch results final +5 secs longer and deal extra harm.
  • Uncommon: +15% Harm

Eager Instinct (Solid)

  • Your Omega Strikes deal extra harm in case you have 100% Magick.
  • Uncommon: +45% Omega Harm

Nasty Comeback (Passive)

  • Inflict Hitch on enemies and deal stronger harm after taking hits.
  • Frequent: 500% Harm Mirrored
  • Uncommon: 750% Harm Mirrored

Nexus Dash (Dash)

  • Sprinting inflicts Hitch on close by foes, spreading it to enemies close to them.
  • Frequent: +1 Further Enemies Hitched
  • Uncommon: +2 Further Enemies Hitched
  • Epic: +3 Further Enemies Hitched
  • Heroic: +4 Further Enemies Hitched

Correct Upbringing (Passive)

  • All Frequent Boons improve in Rarity in case you have a minimum of three Earth Boons.

Queen’s Ransom (Passive)

  • Sacrifice all Boons you gained from Zeus, and lift the extent of Hera Boons for every one you misplaced.

Sworn Flourish (Particular)

  • Particular inflicts Hitch and offers extra harm.
  • Frequent: +60% Particular Harm
  • Uncommon: +70% Particular Harm

Sworn Strike (Assault)

  • Assault inflicts Hitch and offers extra harm.
  • Frequent: +50% Assault Harm
  • Uncommon: +60% Assault Harm
  • Epic: +70% Assault Harm
  • Heroic: +80% Assault Harm

Unusual Grace (Passive)

  • Deal extra harm if none of your different Boons are Frequent.
  • Frequent: +10% No Frequent Bonus Harm
  • Uncommon: +15% No Frequent Bonus Harm

Hermes Boons Checklist

Larger Evasion (Passive)

  • Chances are you’ll dodge any harm every time you’re hit.
  • Frequent: +10% Dodge Probability
  • Uncommon: +15% Dodge Probability

Arduous Goal (Passive)

  • Foes’ Ranged Photographs are slower.
  • Frequent: -30% Foe Projectile Velocity
  • Uncommon: – 40% Foe Projectile Velocity
  • Epic: -50% Foe Projectile Velocity
  • Heroic: -60% Foe Projectile Velocity

Imply Streak (Passive)

  • Deal extra harm for the following 30 seconds after slaying an enemy.
  • Frequent: +1% Bonus Harm per Enemy Slain
  • Uncommon: +1.5% Bonus Harm per Enemy Slain

Midnight Oil (Passive)

  • You progress and strike quicker whereas your Hex is accessible.
  • Uncommon: +20% Bonus Motion and Weapon Velocity

Nitro Increase (Dash)

  • Sprints at the moment are 20% quicker and supply a barrier that ignores harm.
  • Frequent: 1 Hit Blocked per Encounter
  • Uncommon: 2 Hits Blocked per Encounter

Fast Buck (Passive)

  • Gold Crowns at the moment are higher in amount, and also you achieve 100 now.
  • Frequent: +20% Bonus Gold

Saved Breath (Solid)

  • Omega Strikes use much less Magick.
  • Frequent: -50% Omega Solid Value
  • Uncommon: -60% Omega Solid Value
  • Epic: -70% Omega Solid Value
  • Heroic: -80% Omega Solid Value

Swift Flourish (Particular)

  • Specials are quicker.
  • Frequent: +15% Particular Velocity
  • Uncommon: +18% Particular Velocity

Swift Strike (Assault)

  • Assaults are quicker.
  • Frequent: +10% Assault Velocity
  • Uncommon: +15% Assault Velocity

Tall Order (Passive)

  • You deal extra harm when you’ve a minimum of two of every Earth: water, air, and fireplace.

Witty Retort (Hex)

  • Utilizing Hex requires much less Magick when it’s not prepared.
  • Frequent: -15% Magick Value

Hestia Boons Checklist

Burning Want (Passive)

  • Sprinting into Lone Shades, launch a fiery blast. As much as +12 of them seem per Location.
  • Duo: 160 Lone Shade Space Harm

Burnt Providing (Passive)

  • Hand over one Boon chosen by Hestia to achieve Max Life and Magick.
  • Frequent: +50 Max Life and Magick
  • Uncommon: +60 Max Life and Magick
  • Epic: +70 Max Life and Magick
  • Heroic: +80 Max Life and Magick

Managed Burn (Particular)

  • Launch a fiery projectile alongside your Omega Particular, however devour +10 Magick.
  • Frequent: 80 Blast Harm
  • Uncommon: 120 Blast Harm
  • Epic: 160 Blast Harm
  • Heroic: 200 Blast Harm

Fireplace Extinguisher (Passive)

  • Devour Scorch on enemies with a minimum of 300 Stacks to deal burst harm.
  • Frequent: 50% Harm from Scorch
  • Uncommon: 62% Harm from Scorch

Flame Flourish (Particular)

  • Specials inflict Scorch.
  • Frequent: 15 Scorch Harm
  • Uncommon: 20 Scorch Harm
  • Epic: 25 Scorch Harm
  • Heroic: 30 Scorch Harm

Flame Strike (Assault)

  • Assaults inflict Scorch.
  • Frequent: 20 Scorch Harm
  • Uncommon: 25 Scorch Harm
  • Epic: 30 Scorch Harm
  • Heroic: 35 Scorch Harm

Flammable Coating (Passive)

  • Deal bonus harm to Armor utilizing Scorch Results.
  • Frequent: +100% Scorch Harm vs. Armor
  • Uncommon: +150% Scorch Harm vs Armor

Glowing Coal (Solid)

  • Launch a fiery projectile that explodes on influence by holding Solid to intention. The binding circle kinds the place it landed.
  • Frequent: 50 Blast Harm
  • Uncommon: 70 Blast Harm

Fireside Acquire (Magick)

  • You quickly restore Magick however lose –20% of your Max Life.
  • Frequent: +7 Magick Restoration each second
  • Uncommon: +10 Magick Restoration each second

Pure Fuel (Passive)

  • Killing Scorch-afflicted enemies will harm close by foes.
  • Frequent: 60 Blast Harm
  • Uncommon: 90 Blast Harm
  • Epic: 120 Blast Harm
  • Heroic: 150 Blast Harm

Sluggish Cooker (Passive)

  • Assaults and Particular achieve extra Energy for every Fireplace Boon you possess.
  • Infusion: +2 per Fireplace Boon

Smolder Ring (Solid)

  • Casts constantly inflict Scorch on enemies.
  • Frequent: 30 Scorch Harm each sec
  • Uncommon: 45 Scorch Harm each sec
  • Epic: 60 Scorch Harm each sec
  • Heroic: 75 Scorch Harm each sec

Soot Dash (Dash)

  • Sprinting destroys most ranged photographs close by and inflicts Scorch on foes that fireside the projectiles.
  • Frequent: 2 Scorch Harm per Projectile
  • Uncommon: 4 Scorch Harm per Projectile
  • Epic: 6 Scorch Harm per Projectile
  • Heroic: 8 Scorch Harm per Projectile

Icarus’ Newest Innovations Checklist

Harmful Coating

  • You achieve +40 Armor, and also you deal 4000 harm to close by foes the following time you lose all of your Armor.

Ingenious Strike

  • Prime 20 Magick to achieve +10 Assault Energy after coming into a Location.

Provide Chain

  • Obtain +10 Therapeutic and three Pom Slices after you clear 5 Encounters.

Medea’s Nightly Curses Checklist

Life from the Lifeless

  • Slaying foes have a 5% likelihood to drop +10 Therapeutic, however it will probably solely occur as soon as per Encounter.

Malice in Variety

  • Enemies that drive you to make use of Dying Defiance lose 15% Life.

Struggling on Sight

  • Foes coming into the Encounter randomly take harm starting from one to 999.

Traces of Spirit

  • Acquire +10 Max Magick after every Encounter.

Wealth from the Lifeless

  • Slaying foes have a ten% likelihood to drop +20 Gold Crowns, however it will probably solely occur twice per Encounter.

Narcissus Second-Hand Items Checklist

Ancestral Providing

  • Acquire +25 Max and +50 Bones

Heartfelt Condolences

  • Acquire +50 Max Life and +10 Ashes

Life Financial savings 

  • Acquire a present of +1 Dying Defiance and +1 Deathcap.

Blended Blessings

  • Acquire a present of +1 Thriller Boon and +1 Thriller Seed

Mystic Secrets and techniques 

  • Acquire a present of +30 Max Magick and +20 Psyche

Valuable Metals

  • Acquire a present of +6 Silver and +100 Gold Crowns

Verdure Sampler

  • Acquire a present of +1 Pom Slice, +2 Moly, and +3 Nightshade

Poseidon Boons Checklist

Breaker Dash (Dash)

  • Dash offers harm and knocks again foes upon hit however makes use of up 5 Magick per hit.
  • Frequent: 80 Affect Harm
  • Uncommon: 120 Affect Harm
  • Epic: 160 Affect Harm
  • Heroic: 200 Affect Harm

Double Up (Passive)

  • One other copy could seem of a Minor Discover or an analogous useful resource if you declare one.
  • Frequent: +20% Double Reward Probability
  • Uncommon: +25% Double Reward Probability
  • Epic: +30% Double Reward Probability

Flood Management (Passive)

  • Prime 30 Magick to achieve harm discount after coming into a location.
  • Frequent: -2 Harm Discount per hit 

Fluid Acquire (Magick Acquire)

  • A Spirit Bubble could seem after you strike foes along with your Weapon.
  • Frequent: 10%
  • Uncommon: 12%
  • Epic: 14%

Geyser Ring (Solid)

  • Omega Solid detonates immediately to knock again foes and deal harm.
  • Frequent: 100 Omega Solid Harm
  • Uncommon: 150 Omega Solid Harm
  • Epic: 200 Omega Solid Harm

Hydraulic May (Passive)

  • Your Assaults and Specials grow to be stronger for 10 seconds firstly of every Encounter.
  • Frequent: +100% Preliminary Harm Bonus
  • Uncommon: +133% Preliminary Harm Bonus

Ocean’s Bounty (Passive)

  • Minor Finds, and Gold Crowns are price extra.
  • Commons: +50% Reward Worth

Slippery Slope (Passive)

  • Splash Results from Poseidon inflict Slip on enemies.
  • Uncommon: +10% Slip Bonus Harm

Sunken Treasure (Passive)

  • Purchase Gold Crowns, Therapeutic, and, typically, Ashes and Psyche
  • Commons: +90 Gold Crowns

Wave Flourish (Particular)

  • Knockback foes with a splash after hitting them along with your Specials.
  • Frequent: 20 Splash Harm
  • Uncommon: 30 Splash Harm
  • Epic: 40 Splash Harm

Wave Strike (Assault)

  • Knock again foes with a splash after hitting them along with your assaults.
  • Frequent: 15 Splash Harm
  • Uncommon: 20 Splash Harm
  • Epic: 25 Splash Harm

Selene Items of the Moon Checklist

Lunar Ray

  • Hex fires a beam that offers 1200 harm over three seconds.

Moon Water

  • Hex restores 25 Life (can activate as much as 3 times), and stacks reset when utilizing Fountains.

Evening Bloom

  • Hex resurrects one random enemy within the present Encounter to battle for you for 12 seconds.

Section Shift

  • Hex slows the whole lot else for 80% much less motion pace for 5 seconds. 

Twilight Curse 

  • Hex launches a in search of missile that may Morph as much as 10 vulnerable enemies.

Wolf Howl

  • Hex launches you within the air and crashes down in an space to deal 200 harm.

Zeus Boons Checklist

Divine Vengeance (Passive)

  • Your foes are struck by Lightning and once more 50% of the time after you are taking harm.
  • Frequent: +100 Bolt Harm (as much as 2 instances)
  • Uncommon: +100 Bolt Harm (as much as 3 instances)
  • Epic: +100 Bolt Harm (as much as 4 instances)

Electrical Overload (Passive)

  • Fireplace a bolt of chain lightning at foes every time your Blitz impact prompts.
  • Frequent: 10 Lightning Harm
  • Uncommon: 15 Lightning Harm
  • Epic: 20 Lightning Harm
  • Heroic: 25 Lightning Harm

Heaven Flourish (Particular)

  • Specials inflict Blitz.
  • Frequent: 100 Blitz Harm
  • Uncommon: 140 Blitz Harm
  • Epic: 180 Blitz Harm
  • Heroic: 20 Blitz Harm

Heaven Strike (Assault)

  • Assaults inflict Blitz
  • Frequent: 80 Bolt Harm
  • Uncommon: 120 Bolt Harm
  • Epic: 160 Bolt Harm
  • Heroic: 200 Bolt Harm

Ionic Acquire (Magick Acquire)

  • Your whole quantity of Magick is lowered by 70%, however you steadily restore Magick.
  • Frequent: +4 Magick Restoration each second
  • Uncommon: +6 Magick Restoration each second
  • Epic: +8 Magick Restoration each second

Lightning Lance (Solid)

  • Goal for a binding circle by holding down your forged and hanging enemies with Lightning.
  • Frequent: 50 Bolt Harm
  • Uncommon: 70 Bolt Harm
  • Epic: 90 Bolt Harm

Spirit Surge (Passive)

  • All enemies are periodically struck by Lightning in case you have not more than 10 Magick.
  • Frequent: 60 Bolt Harm each 5 seconds

Static Shock (Passive)

  • Prime 50 Magick to make strikes emit chain-lightning after coming into a Location.
  • Frequent: 10 Lightning Harm
  • Uncommon: 15 Lightning Harm
  • Epic: 20 Lightning Harm

Storm Ring (Solid)

  • Omega Solid can forged lightning bolts, repeatedly hanging one foe at a time.
  • Frequent: +30 Bolt Harm each 0.25 sec
  • Uncommon: +40 Bolt Harm each 0.25 sec
  • Epic: +50 Bolt Harm each 0.25 sec

Thunder Dash (Dash)

  • Sprinting causes close by enemies to be struck by Lightning, which makes use of three Magicks with every use.
  • Frequent: +20 Bolt Harm each 0.15 second
  • Uncommon: +25 Bolt Harm each 0.15 second
  • Epic: +30 Bolt Harm each 0.15 second
  • Heroic: +35 Bolt Harm each 0.15 second



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